Louvre Deploys Augmented Reality to Restore Masterpieces

Published by The Daily Scout

What happened

The Louvre in Paris is using augmented reality to digitally restore and showcase overlooked masterpieces to visitors. The initiative aims to make art more accessible and engaging for new generations, both in the museum and online. This digital transformation reflects a broader trend among major cultural institutions to blend technology with scholarship.

Why it matters

- The initiative, titled “The Incredible Unknowns of the Louvre,” is a collaboration with Snap Inc.'s Paris AR Studio. It expands on a previous partnership in 2023 called "Egypt Augmented," which focused on the museum's Egyptian antiquities collection. - Rather than focusing on famous works, the project highlights six lesser-known masterpieces, including the ancient Greek statue Kore of Samos, the Bust of Akhenaten, and the Babylonian Code of Hammurabi. - The technology shows reconstructions of how scholars believe the art originally appeared; for example, it digitally restores long-lost color and pigment to the Kore of Samos and adds faded tonal variations to the bust of Akhenaten. - Visitors activate the experience by scanning a QR code next to the artwork's label with their own smartphone, which overlays the digital restoration and contextual information onto their view of the physical object. - According to Gautier Verbeke, the Louvre's director of mediation and audience development, the project is aimed at a key demographic, as nearly 44% of the museum's visitors are under the age of 26. - This project follows other high-tech initiatives at the museum, including its first-ever virtual reality experience in 2019, "Mona Lisa: Beyond the Glass," created for its Leonardo da Vinci exhibition. - The partnership is part of a broader strategy by Snap Inc. to work with major cultural institutions; similar AR collaborations have been launched with the Palace of Versailles in France and the Natural History Museum Abu Dhabi.

Key numbers

  • It expands on a previous partnership in 2023 called "Egypt Augmented," which focused on the museum's Egyptian antiquities collection.
  • According to Gautier Verbeke, the Louvre's director of mediation and audience development, the project is aimed at a key demographic, as nearly 44% of the museum's visitors are under the age of 26.
  • This project follows other high-tech initiatives at the museum, including its first-ever virtual reality experience in 2019, "Mona Lisa: Beyond the Glass," created for its Leonardo da Vinci exhibition.

What happens next

  • It expands on a previous partnership in 2023 called "Egypt Augmented," which focused on the museum's Egyptian antiquities collection.
  • Visitors activate the experience by scanning a QR code next to the artwork's label with their own smartphone, which overlays the digital restoration and contextual information onto their view of the physical object.
  • The initiative aims to make art more accessible and engaging for new generations, both in the museum and online.

Quick answers

What happened in Louvre Deploys Augmented Reality to Restore Masterpieces?

The Louvre in Paris is using augmented reality to digitally restore and showcase overlooked masterpieces to visitors. The initiative aims to make art more accessible and engaging for new generations, both in the museum and online. This digital transformation reflects a broader trend among major cultural institutions to blend technology with scholarship.

Why does Louvre Deploys Augmented Reality to Restore Masterpieces matter?

The initiative, titled “The Incredible Unknowns of the Louvre,” is a collaboration with Snap Inc.'s Paris AR Studio. It expands on a previous partnership in 2023 called "Egypt Augmented," which focused on the museum's Egyptian antiquities collection. Rather than focusing on famous works, the project highlights six lesser-known masterpieces, including the ancient Greek statue Kore of Samos, the Bust of Akhenaten, and the Babylonian Code of Hammurabi. The technology shows reconstructions of how scholars believe the art originally appeared; for example, it digitally restores long-lost color and pigment to the Kore of Samos and adds faded tonal variations to the bust of Akhenaten. Visitors activate the experience by scanning a QR code next to the artwork's label with their own smartphone, which overlays the digital restoration and contextual information onto their view of the physical object. According to Gautier Verbeke, the Louvre's director of mediation and audience development, the project is aimed at a key demographic, as nearly 44% of the museum's visitors are under the age of 26. This project follows other high-tech initiatives at the museum, including its first-ever virtual reality experience in 2019, "Mona Lisa: Beyond the Glass," created for its Leonardo da Vinci exhibition. The partnership is part of a broader strategy by Snap Inc. to work with major cultural institutions; similar AR collaborations have been launched with the Palace of Versailles in France and the Natural History Museum Abu Dhabi.

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