Bloodborne Any% WR

- The Bloodborne Any% in-game-time world record is reported at 18:49, posted by community accounts. - Discussion focuses on a SPEEDSHOT rocket boost that contributed roughly four seconds to the WR debate. - Speedrunning forums are parsing console runs versus boosted runs and category legitimacy after the record ( ).

Bloodborne’s Any% in-game-time world record stands at 18:49 on the main leaderboard, with runner Genso listed in first place on PlayStation 5. (speedrun.com, speedrun.com) In Bloodborne Any%, runners start a new file and try to trigger the credits as fast as possible, and the category allows glitches, skips, and sequence breaks. The current leaderboard entry shows 18:49 in-game time and 20:03 real time for Genso’s run. (soulsspeedruns.com, speedrun.com) The renewed argument is not over whether the 18:49 exists on the board, but over how players classify techniques that change movement speed and whether those runs should sit with standard console runs. Community discussion tied to the latest posts centers on a “SPEEDSHOT” rocket boost that runners said was worth about four seconds in the route. (speedrun.com, x.com, x.com) That distinction matters inside Bloodborne because the game already splits categories by ruleset and patch. The 18:49 record is listed under Any% on the unpatched route, while separate pages and guides track Current Patch and Glitchless runs under different restrictions. (speedrun.com, soulsspeedruns.com, speedrun.com) SoulsSpeedruns’ wiki defines Any% broadly: finish as fast as possible, with glitches and sequence breaks allowed. Its Glitchless rules draw a harder line, saying outside programs or edited game code are not allowed in that category. (soulsspeedruns.com, soulsspeedruns.com) The platform split is part of the argument too. Speedrun.com’s Bloodborne leaderboard shows top Any% runs on both PlayStation 4 and PlayStation 5, and the listed 18:49 is marked as a PlayStation 5 run rather than an emulator or PC entry. (speedrun.com, speedrun.com) Bloodborne has had separate debates over hardware and software before, because performance changes can alter movement, loading, and consistency. Team Hitless, which publishes Bloodborne speedrun rules for hitless categories, explicitly bars emulator runs on ShadPS4, showing how some communities already separate original-console play from modified environments. (teamhitless.com) For now, the official board still shows 18:49 at No. 1, and the latest fight is happening around labels, not the existence of the run itself. Until moderators or community rules pages change, the record and the argument are likely to keep living side by side. (speedrun.com, speedrun.com, soulsspeedruns.com)

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