Fortnite disables shoulder riding fix

- Epic temporarily disabled Fortnite’s Shoulder Riding and Llama Riding after players found a glitch that could shrink characters or turn them giant-sized. - The most concrete detail is the bug itself — riding interactions could alter player scale, which likely affects visibility, hitboxes, and match fairness. - That matters because Epic had just let these joke mechanics stick around beyond April Fools, then had to pull them back fast.

Fortnite’s latest weird little experiment hit a wall. Epic has temporarily turned off both Shoulder Riding and Llama Riding after players found a bug that could change character size mid-match. That sounds funny — and it is — but it also breaks the basic logic of a shooter. If your model can suddenly become tiny or huge, visibility, aim, and probably hitbox behavior all get messy. ### What got disabled? Two movement gimmicks are now out of play for the moment: riding on a teammate’s shoulders, and riding Supply Llamas. Both had become part of Fortnite’s current season flavor after first showing up around the April 1 “big head” joke update. They were the kind of mechanics that felt very Fortnite — half comedy bit, half real traversal option. ### What was the bug? (gamerant.com) Players discovered a scaling exploit tied to the riding systems. Instead of just carrying or mounting normally, the interaction could leave a character shrunken down or blown up to giant size. That is the key problem here. In a battle royale, player scale is not just cosmetic — it changes how easy you are to spot and can interfere with how combat reads in a fight. (beebom.com) ### Why is that a big deal? Think of Fortnite combat like a game built around instantly readable silhouettes. You are supposed to glance at a hill, a doorway, or a tree line and parse danger fast. A tiny player breaks that by becoming harder to see. A giant player breaks it in the opposite direction and can create nonsense around cover, peeking, and target tracking. Even if the exact hitbox behavior was not publicly detailed, the competitive problem is obvious. (gamerant.com) ### Were these features supposed to be permanent? Not at first, or at least not clearly. Shoulder Riding started as part of Fortnite’s April Fools-style update, but community interest was strong enough that the mechanic seemed to stick around longer than the original window. That made the bug more important. A one-day joke can survive some chaos. A feature that stays in regular matches has to behave predictably. (gamerant.com) ### Is this tied to the Chrysler Pacifica? Not directly. The Chrysler Pacifica is real, but it is an Item Shop car body — a cosmetic vehicle body sold for 2,000 V-Bucks and available through May 17, 2026. That is a separate monetization beat, not the reason the riding systems were disabled. The same goes for the broader Star Wars push happening in Fortnite this month. Those events can overlap on the calendar without being part of the same fix. (allthings.how) ### Was there also a matchmaking outage? Not as part of this specific story. Fortnite’s public status pages showed no incidents reported on May 10 or May 11, 2026, and Epic’s broader status page also showed no Fortnite outage tied to this disablement. So the cleaner read is simple: this was a gameplay bug response, not fallout from server trouble. ### So what happens now? Basically, Epic bought itself time. (fortnite.com) Disabling the mechanics is the fastest way to stop abuse while a proper fix gets tested. That is standard live-service triage — remove the broken toy, patch it offstage, then decide whether it comes back unchanged, reworked, or not at all. ### Bottom line This is a very Fortnite problem — a goofy feature became popular, then immediately collided with the hard rules of competitive readability. (fortnite.statuspage.io) The joke worked. The bug didn’t. Until Epic can guarantee normal player scale, Shoulder Riding and Llama Riding are on the bench. (gamerant.com)

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