Auto Shader Compilation
NVIDIA launched an Automatic Shader Compilation feature that precompiles game shaders while the PC is idle to cut startup stutters and loading hitches (tarreo.com) (x.com). The move targets long-standing ‘first-run’ hitch problems and could meaningfully improve perceived smoothness even on laptops and midrange GPUs (tarreo.com) (x.com).
NVIDIA added the Auto Shader Compilation beta to the NVIDIA App on March 31, 2026 as part of a broader app update that also introduced DLSS 4.5 features. (nvidia.com) The feature requires GeForce Game Ready Driver version 595.97 WHQL or newer and is available only after opting into the NVIDIA App beta/experimental channel via Settings > About. (nvidia.com) NVIDIA describes ASC as a tool that rebuilds DirectX 12 game shaders after a GPU driver update or when explicitly triggered, rather than serving as a universal pre-download for brand‑new game installs. (nvidia.com) ASC is off by default and can be enabled under the NVIDIA App’s Graphics → Global Settings → Shader Cache menu; the system uses a separate cache folder and users may need to allocate additional disk space for the compiled shader data. (techpowerup.com) The NVIDIA App exposes a manual “Compile Now” option and displays compilation metadata in the interface while the company says further optimizations will roll out as the beta progresses. (vgtimes.com) NVIDIA’s beta is being positioned as an immediate, in‑app mitigation for post‑driver‑update stutters, distinct from Microsoft’s Advanced Shader Delivery approach that downloads precompiled shaders alongside games and is being rolled out across the Windows ecosystem separately. (techspot.com)