Epic opens mobile self‑publishing
Epic Games Store will enable mobile self-publishing for iOS and Android starting August 2026 — lowering fees and letting developers use third‑party app stores, a move that could reshape indie mobile publishing economics. The announcement signals a major platform play to court indies beyond PC. (respawn.outlookindia.com)
Epic Games Store general manager Steve Allison detailed the plan in an interview at GDC, saying the company has been in talks with major publishers and has been testing the self-publishing concept ahead of a wider rollout. (pocketgamer.biz) The move follows Epic’s legal settlement pressure on Google that led Google to propose cutting Play Store commissions to around 20% (with an additional ~5% when developers use Google’s billing), and opening Android to alternative app stores and payments. (techcrunch.com) Epic’s existing revenue rules already apply across platforms: developers keep 100% of the first $1 million in net revenue per title per year and then receive an 88% / 12% split on Epic-processed payments thereafter. (store.epicgames.com) Epic has been operating mobile self-publishing as an invite‑only beta while the Epic Games Store app is already available on iPhones in the EU and on Android worldwide. (store.epicgames.com) Allison told PocketGamer he expects higher adoption on Android than iOS because of remaining iOS frictions such as regional fee structures mentioned for Japan, and he signalled discussions with “majors” that could bring bigger third‑party mobile titles to the store. (pocketgamer.biz) Epic’s developer resources and recent Unreal Fest sessions lay out onboarding and publishing workflows for studios, and Epic’s public docs confirm ongoing updates to self‑publishing tools and store integrations for developers. (forums.unrealengine.com)