Slay the Spire 2 explodes

Slay the Spire 2’s Steam early access has already earned more in its first 14 days than the lifetime Steam revenue of Hollow Knight: Silksong and Hades 2. MegaCrit built the sequel in Godot, and after a wave of balance complaints the devs reverted contentious beta changes in a recent patch. (egw.news) (dixiesunnews.com)

Alinea Analytics’ Rhys Elliott reported an estimated 4.6 million Steam copies sold by March 19, 2026, which Alinea’s figures translate to roughly $92 million in gross revenue for the first two weeks of Early Access. (alineaanalytics.substack.com) Mega Crit’s own Neowsletter confirmed a 3 million‑unit milestone after one week of Early Access on March 13, 2026, and said players had attempted more than 25 million runs by that point. (eurogamer.net) Alinea’s snapshot compared that early Steam haul to lifetime Steam‑earnings estimates for recent indies, listing Hades II at about $82 million and Hollow Knight: Silksong at about $83 million in gross Steam revenue. (eurogamer.net) Mega Crit shifted Slay the Spire 2’s development off Unity and onto the open‑source Godot engine after the 2023–24 Unity install‑fee controversy, a publicly discussed decision reported during the game’s multi‑year development. (pcgamer.com) A March beta balance update provoked a wave of negative feedback — roughly 9,000 negative Steam reviews in a single day — and Mega Crit’s subsequent patch rolled back nerfs to Prepared, Borrowed Time and Capture Spirit while reworking the Doormaker boss. (msn.com) SteamDB records show Slay the Spire 2 hit a peak concurrent player count of 574,638 on March 8, 2026, and the title held daily highs above 400,000 players during its early access surge. (steamdb.info)

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