Folklore Games Devtalk set

Folklore Games announced a Devtalk with Farewell North developer Kyle W. Banks, positioning the event as a developer-focused conversation about game storytelling. (x.com) The social announcement went out April 12 and links the studio with narrative-focused community events. (x.com)

Folklore Games said on April 12 it will host a DevTalk with *Farewell North* creator Kyle W. Banks, extending the Montreal studio’s recent run of developer interview streams. (x.com) Banks is the Edinburgh-based solo developer behind *Farewell North*, a narrative adventure about a border collie and his human traveling a Scottish archipelago. His site says he left software engineering to work full time on indie games, and that his first game shipped after four years of development. (kylewbanks.com, farewell-north.com) *Farewell North* was announced for personal computer, Nintendo Switch, and Xbox Series X and Series S on August 15, 2024, according to publisher materials from March 21, 2024. Banks’ current channel bio also lists the game as available on PlayStation 5 alongside Steam, Xbox, and Nintendo Switch. (gamespress.com, youtube.com) Folklore describes itself as a Montreal studio founded in 2012 and focused on story-led games, with *Spiral* as its flagship project. Its press kit says the company resumed work in 2018 after an earlier dormant period and built up the *Spiral* team through 2019 and 2020. (folklore.games) The DevTalk format has become a recurring part of Folklore’s public-facing work in 2026. The studio’s YouTube channel shows recent DevTalk episodes with developers including Dave Lloyd, Colin Northway, and composer Dan Policar, with livestream plugs pointing viewers to Folklore’s Twitch channel on Tuesdays at 8 p.m. Eastern Time and Wednesdays at 12 p.m. Eastern Time. (youtube.com, youtube.com, youtube.com) That puts Banks in a series built around process and craft as much as promotion. Earlier DevTalk material from Folklore has centered on subjects including game origins, music, travel, and mental health in games, rather than only release-date marketing. (youtube.com, youtube.com) Banks fits that format closely because he has documented development in public for years. Publisher notes from 2024 said he had already built an audience through devlogs, Discord, TikTok, and YouTube before *Farewell North* launched. (gamespress.com, discord.com) His own materials frame *Farewell North* around grief, color restoration, and exploration, which matches Folklore’s emphasis on emotionally driven storytelling. Folklore’s channel description says the studio aims to make narrative experiences that stay with players after they finish. (farewell-north.com, twitchmetrics.net) The immediate next step is simple: Folklore has set up the conversation, and Banks brings a released game, a solo-development story, and a built-in audience for narrative design talk. (x.com, kylewbanks.com)

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