God of War praised again

Fans are praising God of War (PS5) for its father‑son narrative and its bold single unbroken‑shot design that boosts pacing and immersion. ( ) Community threads have slotted it among top narratives alongside SOMA, Undertale, Detroit: Become Human and Red Dead Redemption in recent discussions. ( )

Cory Barlog has said the single‑shot camera was a hard sell during development and that “40 percent of the team” only understood the decision after playing the finished game. (gamedeveloper.com) Barlog and Polygon detail that Santa Monica relied on a handful of deliberate technical “cheats” — roughly “six‑to‑eight” tricks — to hide transitions and maintain the illusion of a continuous take. (polygon.com) Variety reported the game was built from about 100 long takes that together cover an estimated 25–35 hours of gameplay, and that God of War sold roughly 3.1 million copies in its first three days on sale. (variety.com) Narrative director Matt Sophos publicly confirmed the sequel, God of War Ragnarök, would also use “one, unbroken shot like 2018” in a Twitter reply that was reported by outlets when the sequel’s presentation details emerged. (pushsquare.com) Player‑submitted timing data aggregated by HowLongToBeat lists God of War (2018) at about 20.5 hours for the main story and roughly 51 hours for a 100% completion run. (howlongtobeat.com) Editorial roundups and crowd‑ranked lists continue to feature God of War among the medium’s top narratives — GamesRadar updated a top‑25 story list on January 28, 2026, while Ranker’s crowd rankings reflect more than 46,000 voters shaping long‑form narrative rankings that include the franchise. (gamesradar.com)

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