Bungie Hears Marathon Duo Queue Requests
Following Marathon's "Server Slam" event, Bungie acknowledged community requests for a "duo queue" mode. The studio's willingness to consider new matchmaking options is seen as positive for the game's competitive scene development.
The recent "Server Slam" for *Marathon* was a technical stress test designed to push the game's global infrastructure to its limits before its official launch. The event ran from February 26th to March 2nd, offering players on Steam, PlayStation 5, and Xbox Series X|S a chance to experience a slice of the gameplay. This open preview was a critical step for Bungie to identify and address issues like login queues, disconnects, and bugs on a large scale. A significant portion of player feedback during the event centered on the available matchmaking options, which were limited to solo and three-person teams. This left pairs of players in a difficult position, forcing them to either split up or team with a random third person, which many felt put them at a competitive disadvantage in the extraction shooter environment. In a weekend feedback recap posted on social media, Bungie explicitly stated that requests for a dedicated duo queue have been "heard" and that this feedback has been shared with the development team. This acknowledgment was part of a broader response to community input, which also touched on issues like the game's user interface, time-to-kill (TTK), and in-game economy. *Marathon* is intentionally designed around three-player teams, with each map having a specific player count to pace encounters between looting, fighting AI, and engaging with other player squads. In an interview, Gameplay Director Andrew Witts explained that the team is carefully balancing player density to create a tense and strategic experience, avoiding an immediate "rumble fest" at the start of a match. This isn't the first time Bungie has responded to significant community requests. In their other major title, *Destiny 2*, the long-demanded "transmog" feature, known as Armor Synthesis, was implemented to allow players to customize the appearance of their gear. This system, which involves earning in-game materials to convert armor looks into universal ornaments, was a direct result of sustained player feedback. Beyond the duo queue, players in the *Marathon* Server Slam also provided extensive feedback on the game's user interface, with many finding it confusing. Other noted topics included the desire for players to be able to completely unbind keys, as well as discussions around the frequency of player-versus-player combat. Bungie has indicated they are reviewing all these aspects and will continue to iterate post-launch.