Valor Mortis update

One More Level says its soulslike Valor Mortis is content‑complete and targeting a Fall 2026 release window. (x.com) The studio's recent posts emphasize that finishing touches remain but that the core gameplay and content are locked. (x.com)

One More Level says *Valor Mortis* has reached the final stretch, with the studio now aiming to launch the game in Fall 2026. (steamcommunity.com) The Kraków studio announced the release window on April 9 during the Triple-i Initiative showcase, alongside a new gameplay trailer and platform plans for personal computer, PlayStation 5, and Xbox Series X|S. (pressreleases.triplepointpr.com) Official store pages still list the game more broadly for 2026, but the April 9 update narrowed that to the fall and framed the project as entering its “final stretch of development.” (store.steampowered.com) A “soulslike” usually means punishing melee combat, repeated deaths, and learning enemy patterns through trial and error. One More Level is building that structure in first person, with parries, dashes, finishers, and a system where each death helps the player grow stronger. (store.playstation.com) That format stands out because One More Level made its name with *Ghostrunner*, a fast first-person action series, and *Valor Mortis* keeps some of that movement. The new trailer and official materials highlight wall-running, grappling, and traversal built into combat and exploration. (omlgames.com) (pressreleases.triplepointpr.com) The setting is a supernatural rewrite of Napoleonic Europe. Players control William, a dead soldier of the Grande Armée who rises from a battlefield grave into a continent overrun by plague, monsters, and Napoleon’s “Eternal Guard.” (store.steampowered.com) One More Level’s current pitch also leans on scale. The studio calls *Valor Mortis* its biggest game yet, with Metroidvania-style maps, melee and ranged weapons, and supernatural powers tied to the same corruption that resurrected William. (steamcommunity.com) (omlgames.com) The April trailer added concrete examples of what has changed since earlier showings: a rapier built around parries and weak-point attacks, new city and mountain environments, and a sewer boss called The Orphan. (pressreleases.triplepointpr.com) The game first surfaced at Gamescom Opening Night Live in August 2025 with a looser 2026 target. Seven months later, the studio has moved from announcement mode to release-window mode, while still saying more play opportunities and updates are coming before launch. (rpgamer.com) (steamcommunity.com) For now, the message from One More Level is narrower than a release date but firmer than a placeholder year: *Valor Mortis* is no longer just “coming in 2026.” The studio is publicly marching toward Fall 2026. (pressreleases.triplepointpr.com)

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