Clair Obscur Praise
- Clair Obscur: Expedition 33 earned a Hugo Award nomination and strong industry praise after launch. - Actor Kirsty Rider, who voices Lune, urged developer Sandfall to keep valuing the people who made the game. - The title’s awards momentum and developer goodwill are now a major part of its post-launch conversation ( ).
Clair Obscur: Expedition 33 is still adding awards attention a year after launch, with a 2026 Hugo Award nomination extending its post-release run. (thehugoawards.org) The 2026 Hugo finalists for Best Game or Interactive Work include Clair Obscur: Expedition 33, Blue Prince, Dispatch, Hades II and Hollow Knight: Silksong, according to the official ballot posted April 21. The Hugo Awards added the category in 2024 after a one-off version in 2021. (thehugoawards.org, thegamer.com) That nomination arrived days after the game won three prizes at the 2026 BAFTA Games Awards on April 17: Best Game, Debut Game and Performer in a Leading Role for Jennifer English. BAFTA said the ceremony recognized games released in the past year. (bafta.org) Sandfall Interactive released Clair Obscur: Expedition 33 on April 24, 2025, making this week its first anniversary. The studio says it spent more than five years developing the game before launch on PlayStation 5, Xbox Series X and S, Steam and the Epic Games Store. (sandfall.co) The game’s pitch is specific enough to travel beyond role-playing game fans: a Belle Époque France-inspired fantasy, turn-based battles with real-time inputs, and a story about Expedition 33 trying to stop the Paintress from “paint[ing] death.” Kepler Interactive describes it as a single-player role-playing game with real-time mechanics. (kepler-interactive.com, sandfall.co) Review aggregation helps explain the awards run. OpenCritic lists a 92 top critic average, a 98% recommendation rate and 202 critic reviews for the game. (opencritic.com) The conversation around the game now includes how Sandfall handles success. In an interview published April 22, Lune actor Kirsty Rider said she hopes the studio’s next project will “value the amazing people who made this” while the industry is dealing with layoffs. (gamesradar.com) Rider told GamesRadar+ that she wanted Sandfall to “put first all the things that they did in this one,” tying the game’s reception to the team behind it rather than only to sales or sequel plans. Radio Times Gaming, in a separate interview published April 16, quoted Rider saying she “did not expect anywhere close” to the scale of the response. (gamesradar.com, radiotimes.com) A year on, the game is being measured in two ways at once: by the trophies still arriving in 2026, and by whether Sandfall can keep the team-first culture its cast is publicly asking it to protect. (thehugoawards.org, gamesradar.com)