Ratchet & Clank anniversary shout
Insomniac Games marked the 10th anniversary of the 2016 Ratchet & Clank PS4 reimagining with a celebratory post, revisiting the movie‑tie‑in classic on their official X account. (x.com) The post spotlighted the reimagining’s place in the studio’s catalog as it turns ten. (x.com)
Insomniac Games used April 12 to mark 10 years since *Ratchet & Clank* on PlayStation 4, resurfacing the 2016 reimagining in a new social post. (x.com) The game launched on April 12, 2016 for PlayStation 4, after Sony and Insomniac confirmed that date in January 2016. It retold the series’ original origin story with new planets, new boss fights and updated controls. (blog.playstation.com) Insomniac and PlayStation pitched it at the time as more than a straight remaster. A March 2016 PlayStation Blog post called it “the game based on the film based on the game,” with the movie and game built as companion versions of the same story. (blog.playstation.com) That anniversary note lands as Insomniac’s catalog looks very different from 2016. In the decade since, the studio has become closely associated with Marvel games, including *Marvel’s Spider-Man* in 2018 and *Marvel’s Wolverine*, which remains in development. (insomniac.games, insomniac.games) The 2016 release also sits at an unusual point in Sony’s franchise strategy. Sony announced the PlayStation 4 project in June 2014 as part of a broader push that tied a new game to a feature film, with both built around Ratchet’s origin story. (blog.playstation.com) Commercially, the game connected faster than earlier entries in the series. PlayStation Blog said in May 2016 that Insomniac had called it the fastest-selling *Ratchet & Clank* game to date, and Sony said it topped the PlayStation Store chart for April 2016. (blog.playstation.com) Critically, the game outperformed the film it was built alongside. Metacritic lists the PlayStation 4 game at an 85 metascore from 101 critic reviews, while the film earned mixed reviews and grossed $14.4 million worldwide against a reported $20 million budget. (metacritic.com, en.wikipedia.org) That split helped fix the 2016 game’s reputation as a polished reboot with awkward movie baggage. IGN’s review called it “charming, creative, and rewarding,” while PlayStation’s own launch posts stressed the visual upgrade and modernized movement over the cross-media hook. (ign.com, blog.playstation.com) Ten years on, the anniversary post does not announce a new game or remaster. It mainly fixes April 12, 2016 as the date when one of Insomniac’s last pre-Marvel releases arrived on PlayStation 4. (x.com, blog.playstation.com)