Solo Sektori developer recoups living salary after Switch 2 launch
- Kimmo Lahtinen said on May 18 that Sektori’s Nintendo Switch 2 launch had let the solo developer “pretty much” recoup a living salary. - The clearest figure was about 30,000 total sales, which Lahtinen said followed 4.5 years in which he had taken “zero salary.” - Sektori launched on Nintendo Switch 2 on May 14 at $14.99 through Nintendo’s eShop and My Nintendo Store.
Kimmo Lahtinen said this week that the Nintendo Switch 2 version of *Sektori* had changed the economics of a project that, by his account, had not yet paid him a wage after four and a half years of work. In a Bluesky post cited by Nintendo Life on May 19, Lahtinen said he had “pretty much recouped a living salary” after the game’s May 14 launch on Nintendo’s new console. The comment gave a rare public snapshot of how a solo indie release can perform after a platform expansion. It also put a number on the gap between recouping development costs and actually paying the person who made the game. ### What exactly did the developer say had changed? Kimmo Lahtinen wrote on May 18 that “with the Sektori Switch 2 launch, I’ve pretty much recouped a living salary for myself too,” according to Nintendo Life’s reproduction of the post. In the same post, he said total sales were “about 30000” and that the Switch 2 launch had been “very well received.” (nintendolife.com) The same Nintendo Life report said Lahtinen had previously described the game as only nearing recoup on indirect costs and overheads from its earlier PC, PlayStation 5 and Xbox release, while still leaving him with “zero salary for 4.5 years.” That distinction matters because a game can recover expenses on paper without yet paying its creator for years of labor. (nintendolife.com) ### Why is “living salary” different from “the game recouped”? A May 14 interview with Hanafuda Report showed Lahtinen drawing that line before the Switch 2 release. He said that after the original November 2025 launch, *Sektori* was “just about nearing recoup” on development costs and overheads, but that still meant “zero salary for 4.5 years.” (nintendolife.com) Lahtinen told Hanafuda Report that he had “fully expected to be out of the indie business after the original launch,” and said he was grateful that the game’s reception had kept him going. Nintendo Life then reported that the Switch 2 release appears to have moved the project from expense recovery to personal pay. (hanafuda.report) ### What is *Sektori*, and when did the Switch 2 version arrive? Nintendo’s U.S. store lists *Sektori* as a Nintendo Switch 2 digital release dated May 14, 2026. The store page describes it as a fast-paced twin-stick shooter from publisher Kimmo Factor, with TV, tabletop and handheld play supported on the platform. (hanafuda.report) A May 14 press release from Games Press said Lahtinen launched the Switch 2 edition at $14.99 in the United States, €14.99 in Europe and £13.49 in Britain. The release also described Lahtinen as a solo developer and said the game had previously launched in late 2025 on other platforms. (nintendo.com) ### Why did the Nintendo version come later than the first release? Hanafuda Report said Lahtinen began work on *Sektori* in April 2021 and spent more than four years building it. The interview said the game first debuted in November 2025 and reached Switch 2 about six months later. (beta.gamespress.com) The same interview said Lahtinen had originally planned a Nintendo release on the first Switch, but found that route “a bit too challenging,” mainly for performance reasons. By that account, the Switch 2 version was not just another port, but the version that made a Nintendo release feasible. (hanafuda.report) ### What comes next for the game? Nintendo’s store page shows *Sektori* on sale now for Switch 2 through the eShop and My Nintendo Store, with save data cloud support tied to Nintendo Switch Online. Nintendo Life’s report did not give a new sales target or roadmap beyond Lahtinen’s May 18 post, but it did place the update four days after the game’s May 14 launch on the platform. (nintendo.com) (hanafuda.report)