Digital Interventions for ADHD Skills Gain Traction

New technology-driven interventions are emerging to help children with ADHD improve attention and executive skills. One new digital approach uses gamified challenges to reinforce focus and self-regulation. Similarly, a new app aims to help families develop and track ADHD management strategies at home, positioning these tools as supplements to traditional coaching.

- In June 2020, the FDA approved EndeavorRx, the first prescription video game for treating ADHD in children aged 8-12. It is intended to be used as part of a broader treatment plan that may include therapy, medication, and educational programs. - EndeavorRx is designed to improve attention function by using sensory stimuli and motor challenges to activate neural systems. In a clinical study of over 600 children, one-third of participants no longer had a measurable attention deficit on at least one measure of objective attention after a four-week treatment period. - While some studies show digital interventions can improve inattention and executive function, the overall evidence for their effectiveness remains inconclusive due to generally low-quality studies. Some meta-analyses have found limited evidence to support game-based digital interventions for improving core behavioral symptoms of ADHD. - Digital tools for parents are also being developed to support them in managing their child's ADHD. These apps and online programs aim to provide psychoeducation, stress management techniques, and strategies for strengthening family resources to improve parent-rated ADHD symptoms. - For adolescents, who often show poor engagement with traditional behavioral interventions, technology-enhanced tools are being co-developed with input from teens, parents, and educators. Features often include immediate points, prompts for skills, and interactive rewards to boost motivation. - Beyond prescription therapeutics, productivity and time-management apps that incorporate game-like elements are used to help individuals with ADHD. Apps like Forest and Habitica use rewards, such as growing a virtual tree for focus time, to help build attention and reduce distractions. - The most common adverse events reported in studies of game-based interventions are frustration, headache, dizziness, emotional reactions, and aggression. Inconsistent documentation and a lack of rigorous safety assessments in research are noted concerns. - In June 2024, the FDA cleared EndeavorOTC, an over-the-counter version of the prescription game, for adults with ADHD, making it the first FDA-authorized digital therapeutic for ADHD available without a prescription. A clinical study of 221 adults found that 83% of participants reported an improvement in focus.

Get your own daily briefing

Scout delivers personalized news, insights, and conversations tailored to your role and industry.

Download on the App Store

Shared from Scout - Be the smartest in the room.