Marathon: audio rollback & FPS pain

Bungie admitted a recent audio patch that made gunfire much louder was an “overcorrection” and promised to pull it back in the next update Marathon audio patch rollback. Players are also reporting wildly inconsistent framerates—30–160 FPS on rigs like an RTX 4060 Ti + Ryzen 5 5600X—and the devs say they're prioritizing low/mid-spec fixes, guides and longer-term improvements next dev post with performance notes player performance reports.

Patch 1.0.0.4 (released March 11, 2026) shipped a bundle of balance and quality‑of‑life tweaks — including increased ammo in free loadout kits and objective marker adjustments — rather than being limited to audio changes. mobalytics.gg Game director Joe Ziegler said the audio tweak was intended to give players “more info in the map” so teams could make different tactical choices, framing the change as a design attempt to boost engagements. wccftech.com Multiple PC users have reported consistent, CPU‑bound microstutters and rhythmic frame drops — with one Steam thread pointing at BattlEye’s kernel driver (BEDaisy.sys) as a suspect on high‑end rigs. steamcommunity.com Bungie has reiterated it’s tracking Server Slam and launch feedback and plans targeted fixes plus published optimization guidance; independent guides from Mobalytics and GameHelper have already circulated step‑by‑step tweaks (shader cache resets, disabling fullscreen optimizations, affinity tweaks) while official patch notes remain posted on Marathon’s site. eurogamer.net

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