Breathing Three.js monoliths
Mark Walhimer dropped "Traveling Landscape (020)": a Three.js scene of breathing, gradient monoliths that read like digital sculpture in motion. (x.com) The piece plays with scale and color shifts, a neat reference point if you’re mapping 3D web art to physical installation ideas. (x.com)
Source code and assets for "Traveling Landscape" are hosted in a public GitHub repository named walhimer/traveling-landscape and the project README credits Mark Walhimer alongside EmergentDNA with a 2026 date. (github.com) Playable WebGL builds of Traveling Landscape appear as p5.js sketches under the museum_planning account on the p5 editor, including a 1536×864 sketch labeled "traveling landscape." (editor.p5js.org) Multiple editions of the project have been minted on Tezos marketplaces: one objkt listing for "traveling_landscape" shows a 9:16 p5.js WebGL animation with a 2:08 loop, and another listing shows a 0:47 looped piece. (objkt.com 1) (objkt.com 2) Walhimer’s online gallery indexes a "traveling landscape" entry with an Ethereum token reference (ETH #2641954), indicating parallel minting or listing activity on Ethereum-based platforms. (walhimer.github.io) The traveling-landscape repository and linked sketches show the project distributed as source-driven generative builds, which artists and technologists can adapt for projection, site-specific playback, or gallery display. (github.com) (editor.p5js.org) Mark Walhimer is credited as a generative artist and museum designer with a long professional track record—including authorship of Designing Museum Experiences and leadership of Museum Planning, LLC—context that frames these releases as practice-driven experiments in mapping web-native code to physical exhibition formats. (mark-walhimer.com) (bloomsbury.com)