EU flags live‑service ownership
The European Parliament heard activists argue that ownership in live‑service games is 'fleeting', with Concord cited as an example during discussions about consumer protections. Lawmakers reportedly plan regulatory action this year focused on how live games preserve—or erase—player access and content. (thegamer.com) (thenerdstash.com)
European Union lawmakers are moving toward rules on what players actually keep when a live-service game goes dark. (europarl.europa.eu) (eurogamer.net) On April 16, 2026, three European Parliament committees — Internal Market and Consumer Protection, Legal Affairs, and Petitions — held a public hearing on the European Citizens’ Initiative “Stop Destroying Videogames.” The initiative was formally submitted to the European Commission on January 26, 2026 after clearing the signature thresholds required under the European Citizens’ Initiative process. (europarl.europa.eu) (citizens-initiative.europa.eu) At the hearing, campaign founder Ross Scott argued that some publishers sell games that can later be remotely disabled, leaving buyers with no workable copy. Eurogamer reported that committee vice chair Nils Ušakovs called it “a real concern for millions” of consumers, while European Commission director Giuseppe Abbamonte said he would review copyright gaps and report back in July. (eurogamer.net) The dispute centers on live-service games, which rely on publisher-run servers the way a streaming app relies on its platform staying online. When those servers are switched off, the game can stop working even if the customer already paid for it. (citizens-initiative.europa.eu) (europarl.europa.eu) The campaign is asking for a narrower remedy than “keep every game online forever.” Its official text calls for publishers selling or licensing games in the European Union to leave them in a functional, playable state before ending support. (citizens-initiative.europa.eu) Scott used Concord as a recent example in Brussels. Sony said on September 3, 2024 that Concord sales would stop immediately, the game would go offline on September 6, 2024, and all PlayStation 5 and PC buyers would receive full refunds. (blog.playstation.com) (playstation.com) That refund offer did not solve the preservation issue the campaign is targeting. A refunded multiplayer game can still vanish as a work people can no longer access, study, or run privately once the official servers are gone. (europarl.europa.eu) (citizens-initiative.europa.eu) Members of the European Parliament were already pressing the Commission on the issue before this week’s hearing. A written parliamentary question filed on September 17, 2025 asked whether current license terms that let access to a purchased game be withdrawn are compatible with European Union consumer law and whether the Commission would consider rules allowing private servers after publisher support ends. (europarl.europa.eu) The next formal milestone is the Commission’s response, which under the initiative timetable is due within six months of the January 26 submission. After a hearing built around one basic question — whether a sold game can simply be erased — Brussels now has a clock running toward July 2026. (citizens-initiative.europa.eu) (eurogamer.net)