Sims 4 Adds Virtual Currency
EA is introducing "Moola," a new virtual currency for The Sims 4, plus a "maker" program that gives creators new ways to monetize in-game content. Years after going free-to-play, this move expands the in-game marketplace and provides earning opportunities for user-generated content creators. The change follows broader gaming trends toward creator economies and expanded microtransaction systems.
This isn't the first time a virtual currency has been introduced to the franchise; The Sims 3 featured a similar system called "SimPoints". Players could purchase SimPoints to buy exclusive items from The Sims 3 Store, which offered everything from clothing to furniture sets and even new worlds. The new "Maker Program" will launch on PC and Mac on March 17, 2026, with a console release to follow. Aspiring creators, who must be 18 or older, can apply starting March 5. All submitted content will undergo a human review process for quality and safety. Creators in the program will receive approximately 30% of the revenue from their sales. This stands in contrast to platforms like Roblox, where the revenue share for creators can be significantly higher depending on the transaction, and Second Life, which boasts a long-standing creator economy with its own virtual currency, Linden Dollars. The new currency, Moola, must be purchased with real money and cannot be earned in-game. Pricing tiers will range from approximately $2.49 to $49.99. This currency will be required to purchase "Maker Packs" from creators and will also be the exclusive way to buy official "Kits," while other official packs like Expansions can still be bought directly with real money. Community reaction has been mixed, with some players expressing concern over the shift towards more microtransactions in a game that has a long history of free custom content. However, the move is also seen as a way to finally bring curated custom content to console players, who have traditionally been excluded from the modding scene. Despite the new marketplace, EA has stated that the existing policy allowing free distribution of custom content and mods on other platforms will continue. However, any content that creators wish to sell on the official Marketplace must be exclusive to that platform.