Video Game Market to Surpass $593B by 2031

The global video game market is projected to exceed $593 billion by 2031, according to a report from Mordor Intelligence. The cloud gaming segment is forecast to be a key driver, expanding at a 26% compound annual growth rate.

- Recent M&A activity has been robust, with deal value hitting $6.6 billion in Q1 2025, the highest since Microsoft's acquisition of Activision Blizzard. This surge is driven by strategic portfolio reshaping and growing interest from private equity. Excluding the outlier Microsoft/Activision deal, 2024 saw $17.5 billion in combined M&A and investment deals, a 39% increase in value from 2023. - The largest gaming acquisition in history was Microsoft's purchase of Activision Blizzard, which closed in October 2023 for $75.4 billion. The all-cash transaction was valued at 7.9x EV/Net Revenue and 20.2x EV/Adj. EBITDA based on 2021 forecasts. - Take-Two Interactive acquired mobile gaming leader Zynga in a cash and stock deal valued at $12.7 billion. The deal aimed to capitalize on the fast-growing mobile segment and projected $100 million in annual cost synergies within the first two years. - Key players in the cloud gaming space include NVIDIA (GeForce NOW), Microsoft (Xbox Cloud Gaming), Sony (PlayStation Now), and Amazon (Luna). These companies leverage existing infrastructure and content libraries to compete on performance, exclusive titles, and subscription models. - The Asia Pacific region commanded 38.45% of the cloud gaming market share in 2025, driven by significant 5G infrastructure investments and high smartphone adoption rates. The Middle East and Africa is the fastest-growing region, with a projected CAGR of 29.35% through 2031. - In Q4 2023, the median EV/Revenue multiple for video game and esports companies was 2.2x, while the median EV/EBITDA multiple was 11.2x. However, valuation varies significantly by sub-sector, with diversified gaming companies trading at higher forward EBITDA multiples (13.8x) than mobile-only developers (4.7x). - The advancement of 5G technology is a critical driver for cloud gaming, as its low-latency capabilities are essential for providing a smooth and immersive streaming experience. This has spurred partnerships between telecom providers and cloud gaming platforms to bundle services and expand accessibility. - Mobile gaming remains the largest market segment, generating $92.2 billion in 2022, followed by consoles ($51.8B) and PCs ($39.4B). Within cloud gaming, smartphones held 46.12% of the market share in 2025, and casual gamers accounted for 58.65% of the user base.

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