Indiana Jones hits Switch 2 with motion
- Bethesda and MachineGames released Indiana Jones and the Great Circle on Nintendo Switch 2 on May 12, bringing the full first-person adventure to Nintendo’s new system. - Nintendo’s store page lists motion controls for the Switch 2 edition, and Bethesda says The Order of Giants story DLC is available the same day. - It matters because this is a formerly Xbox-led release landing feature-complete on Switch 2 just before Nintendo’s June 5 hardware launch momentum peaks.
Indiana Jones is now a Switch 2 game — and not in the compromised, cloud-streamed, “good enough for handheld” way people used to expect from big ports. Bethesda and MachineGames launched Indiana Jones and the Great Circle on Nintendo Switch 2 on May 12, and Nintendo’s own store listing flags motion controls for the release. Bethesda is also shipping the game’s story DLC, The Order of Giants, alongside it. ### What actually launched? This is the full Great Circle release for Switch 2, not a side version. Nintendo’s store page describes the same first-person, single-player adventure that already shipped on other platforms, and Bethesda’s game site now labels it “Now Available on Nintendo Switch 2.” Bethesda’s Switch 2 roadmap also pins the date clearly: May 12, 2026. ### Why are motion controls the headline? (fallout.bethesda.net) Because that is the one platform-specific extra Nintendo is surfacing right on the product page. The Switch 2 store listing includes the note “*Motion controls available,” which tells you this is not just a straight button-for-button port. On a game built around whip swings, melee scraps, aiming, and environmental interaction, that matters more than it would in a menu-heavy RPG. (nintendo.com) ### Is this a stripped-down version? Everything public points the other way. Nintendo’s page lists a 57.3 GB file size and all three play modes — TV, tabletop, and handheld. Bethesda’s own launch messaging treats the game as the same globe-trotting cinematic adventure, just portable now. That does not prove every technical setting matches PS5 or Xbox Series X, but it does show this is positioned as a complete native release, not a cut feature set. (nintendo.com) ### What comes with it? The big extra on day one is The Order of Giants. Bethesda says that story DLC is also available on May 12, the same day as the Switch 2 version. So the pitch here is simple — you are not waiting around for the expansion to catch up after launch. ### Why does this matter for Switch 2? Because Nintendo needs recognizable, modern third-party games that make the new hardware feel current, not nostalgic. (nintendo.com) Switch 2 launches in the US on June 5 at $449.99, with Nintendo emphasizing stronger hardware and new Joy-Con 2 features. Getting a recent MachineGames blockbuster onto the system before that early launch window fills out helps Nintendo show that Switch 2 can host the same conversation as PlayStation, Xbox, and PC — not just Nintendo’s own exclusives. (fallout.bethesda.net) ### Why is Indiana Jones a useful test case? Great Circle is a demanding game in a genre Nintendo hardware has not always handled gracefully — first-person cinematic action with large environments, stealth, combat, and puzzle spaces. If that kind of game arrives intact and with platform-specific controls, it tells publishers there is room to bring over more than remasters and indies. Basically, this is the sort of port that signals confidence. (nintendo.com) ### Does this say anything bigger about Xbox games? Yes — at least indirectly. Great Circle started life as a high-profile Xbox-led release, and now it is on Switch 2 as well. That fits the broader Microsoft strategy of putting more first-party games on more platforms. Indiana Jones landing on Nintendo hardware as a feature-complete release makes that strategy feel less experimental and more normal. That last point is an inference from the release pattern, not an official label. (nintendo.com) ### Bottom line? The news is not just that Indiana Jones showed up on Switch 2. It is that it showed up whole — with motion controls, day-one DLC availability, and none of the usual warning signs that scream “compromise port.” For Nintendo, that is the real win. (nintendo.com) (fallout.bethesda.net)