PSSR upscaling in action

A March 16 tech test pushed PlayStation’s PSSR upscaling on recent big titles — Silent Hill f, Final Fantasy VII Rebirth, Monster Hunter Wilds and Dragon Age — showing how upscalers are being used to revive visual fidelity across franchises YouTube.

Sony's PlayStation Blog announced) that an upgraded PSSR will roll out via a PS5 system software update, and the patch began reaching consoles at 10 a.m. Pacific on March 16, 2026 reported). The upgraded PSSR first shipped in Resident Evil Requiem, which released on February 27, 2026 Capcom), and Sony says the new neural network and algorithm come from its Project Amethyst collaboration with AMD explained). Sony told players the PSSR library has already been used to boost the effective resolution of more than 50 PS5 Pro titles to date stated), and the new system update adds an explicit "Enhance PSSR Image Quality" toggle for PS5 Pro owners noted). The rollout wave named eleven additional games getting the upgraded PSSR in this update, with Crimson Desert confirmed to launch with upgraded PSSR on March 19, 2026 and Assassin's Creed Shadows plus Cyberpunk 2077 scheduled for future patches listed). Digital Foundry's hands‑on testing at Sony's London HQ found the upgraded PSSR is not a straight FSR4 port and credited it with removing pulsing ray‑traced global illumination, cutting sub‑pixel shimmer and film‑grain‑like artefacts, and delivering markedly better temporal stability in difficult scenes reported). Konami's Silent Hill f production team praised clearer rendering of fine details and BioWare technical director Maciej Kurowski said Dragon Age: The Veilguard now delivers improved image quality while maintaining stable framerates in both Fidelity and Performance modes, according to the PlayStation blog quotes).

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