Valve Sued Over Loot Box Gambling
New York's Attorney General filed a lawsuit against Valve, alleging the Steam operator has promoted illegal gambling to children and adults through in-game loot boxes. The suit claims Valve has knowingly allowed "children and adults alike" to illegally gamble via its platform, potentially setting a major precedent for digital gaming regulation.
The New York lawsuit specifically targets loot boxes in "Counter-Strike 2," "Team Fortress 2," and "Dota 2," arguing they constitute illegal gambling under state law. The state's Attorney General, Letitia James, is seeking to permanently halt Valve's use of these mechanics and demand the surrender of all profits from them, in addition to fines. This legal challenge is not the first of its kind for Valve. The company has faced numerous lawsuits over the years related to "skin gambling," where virtual item economies are linked to third-party betting sites. However, many of these previous cases have been dismissed on procedural grounds, such as plaintiffs being unable to prove they were directly deceived by Valve because they had never used the Steam platform themselves. The financial stakes for Valve are substantial. In 2023 alone, the company was estimated to have earned approximately $1 billion from "Counter-Strike 2" loot boxes, officially called "cases," through the sale of keys required to open them and a 15% cut of items sold on the community market. Some of the rarest cosmetic items obtained from these cases have been sold for over $1 million on third-party markets. Valve has previously contended that it does not facilitate illegal gambling. In 2016, the Washington State Gambling Commission ordered Valve to stop the transfer of virtual weapons for betting. In response, Valve denied that its platform constituted a gambling service and largely refused to end the trading of in-game skins. Internationally, the regulation of loot boxes is a patchwork of different approaches. As early as 2012, Japan banned a specific type of loot box known as "complete gacha." In 2018, Belgium declared that paid loot boxes violated its gambling laws, leading to their removal from many games in the country. The Netherlands also took action against loot boxes in 2018, classifying them as games of chance. However, a 2022 court decision reversed a fine against Electronic Arts, creating a more complex legal landscape in the country. Meanwhile, China has required game developers to disclose the probabilities of obtaining items from loot boxes since 2016.