Konstantinos Dimopoulos hosts ink course

- Konstantinos Dimopoulos promoted an online Eventbrite presentation, “Create An Interactive City In Text using ink,” held Thursday, April 23, 2026 by D6 Learning. - The listing scheduled a one-hour session from 8:30 a.m. to 9:30 a.m. Pacific and marked it ended, with inkle amplifying Dimopoulos’s post. - Dimopoulos already teaches city-design courses and consults on “game urbanism,” giving the ink session a clear design backdrop. (game-cities.com)

Konstantinos Dimopoulos promoted a live online presentation called “Create An Interactive City In Text using ink,” and the Eventbrite listing shows it ran on Thursday, April 23, 2026. (eventbrite.com) The event page says D6 Learning hosted the session as an online event from 8:30 a.m. to 9:30 a.m. Pacific time. The listing is now marked “Event ended.” (eventbrite.com) Dimopoulos described the session as a course presentation about “texty interactive cities” and an introduction to ink, the narrative scripting language made by inkle. inkle’s Bluesky account reposted that announcement. (bsky.app) ink is the scripting system behind several inkle narrative games, and inkle describes itself as the creator of the tool alongside games including *80 Days*, *Heaven’s Vault*, and *Overboard!*. (bsky.app) Dimopoulos comes to the topic from urban design as much as game writing. His Game Cities site says he has a PhD in urban planning and geography and nearly 15 years of game industry experience. (game-cities.com) That site also says he consults on virtual cities, urban systems, maps, and “interactive/playable cities,” which lines up with a workshop focused on building city-scale interactivity in text. (game-cities.com) He is already selling a separate live course, “Designing Cities for Video Games,” through Maven and his own site. Maven lists 13 ratings for that class and his site describes it as a six-week, eight-session program. (maven.com) (game-cities.com) The April 23 session appears to have been a shorter funnel into that broader teaching work: a one-hour introduction tying together narrative scripting, text adventures, and Dimopoulos’s long-running focus on how cities function in games. (eventbrite.com) (game-cities.com)

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