Stray Upgraded On Switch2

- Annapurna announced Stray, To a T, and Wanderstop for Nintendo Switch 2 ports. - Stray will get improved visuals, 4K resolution, better frame rate, and mouse controls on Switch 2. - Annapurna's support signals third-party confidence in Switch 2's capability to run higher-fidelity titles (nintendoeverything.com).

Annapurna Interactive is bringing *Stray* to Nintendo Switch 2 with a higher-spec version that adds 4K output, a better frame rate, and mouse controls. (nintendoeverything.com) The publisher said *Stray* launches on Switch 2 on May 28, 2026. The same announcement listed *To a T* for June 11, 2026 and *Wanderstop* for June 23, 2026 on Nintendo’s new system. (nintendoeverything.com) Nintendo’s own Switch 2 specs say the console supports up to 4K output in TV mode, up to 120 frames per second on supported displays, and Joy-Con 2 mouse controls. Those hardware features line up with the upgrades Annapurna is advertising for *Stray*. (nintendo.com) That matters because *Stray* already shipped on the original Nintendo Switch, where the pitch was portability first. The Switch 2 version is being positioned as an upgrade path for a game built around denser environments, lighting, and smoother movement through its robot-filled city. (nintendo.com, annapurnainteractive.com) The Switch 2 launched on June 5, 2025 at $449.99 in the United States, and Nintendo has spent the past year selling it as a machine that can run higher-resolution, higher-frame-rate versions of games in both handheld and docked play. Third-party publishers have been testing that pitch with upgraded editions and new ports. (nintendo.com, nintendo.com) Mouse support is one of the more unusual parts of this port. Nintendo says Joy-Con 2 controllers include a mouse sensor, which gives publishers a new control option beyond sticks and buttons for menus, aiming, or pointer-style interaction. (nintendo.com) *Stray* was developed by BlueTwelve Studio and published by Annapurna Interactive, and Annapurna’s game page describes it as a third-person adventure set in a decaying cybercity populated by droids and dangerous creatures. The game first built its audience on other platforms before later arriving on Switch. (annapurna.com, annapurnainteractive.com) For Nintendo, the release adds another recognizable indie hit to the Switch 2 library. For Annapurna, it turns a cat game that already made the jump to Switch into a showcase for what the newer hardware can do differently. (nintendoeverything.com, nintendo.com)

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