Fans remake Factions in engine
- Speclizer posted Episode 7 on May 12 showing a first 1v1 PvP match inside a fan-built multiplayer prototype running in The Last of Us Part II. - The project is framed as experimental and unreleased, but seven update videos now show synced movement, shooting, damage, health, and PvP working in-engine. - It matters because Naughty Dog canceled The Last of Us Online in December 2023, leaving fans to chase Factions themselves.
The Last of Us multiplayer is back — sort of — because fans are rebuilding pieces of Factions inside The Last of Us Part II’s engine. The new beat is simple: on May 12, modder and creator Speclizer posted Episode 7 of that effort, and it shows the project’s first 1v1 PvP match. That matters because Naughty Dog killed its standalone Last of Us Online project in December 2023, and there still isn’t an official replacement. So the gap never closed — the community just started filling it. ### What actually showed up this week? Episode 7 is the clearest proof yet that this isn’t just camera tricks or disconnected prototypes. Speclizer says the video shows the first-ever 1v1 PvP test in the project, with two players moving, aiming, firing, and fighting inside Part II’s world. The channel has been documenting the build as a series, which makes this feel less like a one-off stunt and more like a real technical milestone. (youtube.com) ### What is this project, exactly? It’s not a commercial game and not an announced mod release. Speclizer described the effort from Episode 1 as “purely experimental” with “no plans to release,” basically a test of how far multiplayer systems can be pushed inside The Last of Us Part II. That framing matters — it keeps expectations in check and also explains why the videos focus so much on engineering progress instead of marketing polish. (youtube.com) ### Why are fans doing this at all? Because Factions never really died in people’s heads. The original mode built a loyal audience around tense, slow, tactical fights, and Part II launched without any equivalent multiplayer component. Naughty Dog spent years exploring a larger standalone online game, but then pulled the plug, saying the support demands would have turned the studio into a live-service shop instead of a single-player one. That left a very obvious hole for people who wanted the Part II feel in competitive play. (youtube.com) ### How far along does the prototype look? Far enough to be interesting, not far enough to call finished. Earlier episodes showed the nuts and bolts coming online — synced movement, aiming, firing, reloads, damage, health, character model sync, and movement prediction. Episode 7 adds the thing people actually care about: two humans fighting each other in a recognizable Last of Us-style setup. The catch is that a functioning duel is still miles away from a shippable multiplayer game with matchmaking, anti-cheat, progression, balance, and long-term stability. (naughtydog.com) ### Is this the same thing as the canceled Naughty Dog game? No — and that distinction matters. Naughty Dog’s canceled project was The Last of Us Online, a much bigger standalone effort with years of post-launch support baked into the problem. This fan build is narrower. It looks more like a community prototype chasing the feel of Factions inside newer tech, not a replacement for the full live-service game Naughty Dog decided it didn’t want to become. (youtube.com) That smaller scope is probably why fans can move at all. ### Why does this hit such a nerve? Because it turns a long-running “what if” into something visible. Fans have spent years talking about what Factions could have looked like in Part II’s engine. Now there’s footage of that idea moving on-screen. Even if nothing public ever ships, the prototype proves the desire never went away — and that’s why every new video gets attention far beyond normal modding circles. (naughtydog.com) ### So what’s the real takeaway? This is best read as a fan-led proof of concept. Not a product. Not a revival announcement. But it is a sharp reminder that Naughty Dog left demand on the table, and the community is still trying to answer it with whatever tools it has. (youtube.com)