PSSR tested across games
PlayStation’s upgraded PSSR upscaling tech is being tested across titles — media reviewers highlighted Final Fantasy VII Rebirth as a PSSR showcase while Gran Turismo 7’s PSSR 2.0 tests on PS5 reportedly showed no clarity gain and were worse unpatched in early tests PSSR roundup GT7 PSSR 2.0 test.
Sony’s PlayStation Blog announced(blog.playstation.com) on March 16, 2026 that the upgraded PSSR rollout begins now for a batch of titles including Silent Hill f, Monster Hunter Wilds, Final Fantasy VII Rebirth and Crimson Desert. Digital Foundry tested(youtube.com) the upgraded PSSR across Silent Hill f, FF7 Rebirth, Monster Hunter Wilds and Dragon Age, reporting visible gains in some scenes but noting the new algorithm’s benefits were uneven and could be outperformed at lower target resolutions by alternatives like FSR2. Resident Evil Requiem shipped as the first game to use the newer PSSR (often called PSSR 2.0), a milestone Sony previewed in its announcement and confirmed by early reviews and coverage. (blog.playstation.com) Gran Turismo 7’s recent updates have produced mixed community findings: forum threads and user posts flagged smudging and HUD blur in some PS5 Pro builds(gtplanet.net), while dataminers and players noted that patch 1.68 appears to introduce PSSR 2.0 changes that reduce image noise for others. (playfront.de) Sony’s rollout list and coverage underline strong third‑party adoption, naming partner studios such as Square Enix, Capcom, Konami, Remedy and Koei Tecmo among developers bringing PSSR upgrades to their releases. (blog.playstation.com) Sony also reiterated that upgraded PSSR can be toggled via an optional PS5 Pro system setting and that PSSR had already been applied to “over 50” titles before this wider PSSR 2.0 wave, per the PlayStation briefing. (blog.playstation.com)