Ashes Singularity II Details

Developers of Ashes of the Singularity II revealed the game will feature lower APM requirements, three unique factions, and an evolved Nitrous engine for more scalable battles. The strategy sequel aims to welcome both seasoned RTS players and newcomers with improved accessibility.

- The original *Ashes of the Singularity* was released on March 31, 2016, and gained prominence as one of the first titles to support DirectX 12, frequently being used as a benchmark for testing PC hardware. - The series is developed by Oxide Games and published by Stardock Entertainment, a company also known for strategy franchises like *Galactic Civilizations* and *Sins of a Solar Empire*. The development team for the sequel is significantly larger than the team for the original game. - The new human faction, a top request from players of the first game, is called the United Earth Forces (UEF) and is depicted as a coalition of NATO, China, and Russia. They will join the two returning factions: the machine-based Post-Human Coalition (PHC) and the alien Substrate. - The first game received generally mixed reviews; critics praised the grand scale of its strategic gameplay but often found the single-player campaign's story to be minimal and uninspired. - A standalone expansion titled *Ashes of the Singularity: Escalation* was released in November 2016, adding more units, maps, and increasing the player count, but was later merged into the base game. - A demo for the sequel was made available as part of Steam Next Fest, featuring the UEF and PHC factions in skirmish and multiplayer modes for up to eight players. - The release of *Ashes of the Singularity II* is planned for 2026, which will mark the 10th anniversary of the original game.

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