D6 Learning ink city course

- D6 Learning is promoting a free May 6 Zoom presentation for its new live course, “Create An Interactive City In Text using ink,” taught by Konstantinos Dimopoulos. - The concrete details matter here: the presentation runs one hour, the paid course starts May 12, and the course listing on D6 shows a €60 price. - This matters because it turns game urbanism into a fast text-first prototyping workflow, using ink instead of a full production pipeline.

D6 Learning is pushing a very specific kind of game-design course right now — not “learn narrative design” in the abstract, but “build a city in text” using ink. That matters because city design in games usually gets treated as a visual or level-design problem first. This course flips that. It starts with language, structure, and systems, then asks you to prototype the city before you ever touch a full 3D pipeline. The immediate news is a free online presentation on May 6, 2026, with the paid course starting May 12. (eventbrite.com) ### What is D6 actually announcing? The clearest public listing is an Eventbrite page for “Create An Interactive City In Text using ink - Course Presentation,” organized by D6 Learning. It’s a live Zoom session scheduled for May 6, 2026, and it introduces a course D6 says begins on May 12. The school’s own homepage also lists “Create An Interactive City In Text Using ink” among its current game-dev offerings. (eventbrite.com) ### Who is teaching it? Konstantinos Dimopoulos is the draw here. He isn’t just a general game-design instructor — he’s a game urbanist with an urban-planning background, and he’s known for *Virtual Cities*, a book exploring video-game cities. Other course listings and speaker bios tie him to game urbanism, city design for games, and(eventbrite.com) not just backdrops. (amazon.com) ### What does “using ink” mean? Ink is inkle’s narrative scripting language for games. Basically, it’s a writing-first tool for branching narrative, state, and interactive structure. Inkle describes it as the scripting language behind highly branching narrative work, and its beginner materials are built around playable text and web-based interactive fiction. So when D6 says “c(amazon.com), query, and script as an interactive system. (inklestudios.com) ### Why build a city in text first? Because cities are hard. A believable game city needs districts, flows, landmarks, social logic, and a sense that different spaces do different things. Text lets a designer test those relationships cheaply. You can prototype how a market connects to a port, how a neighborhood signals class or danger, or how a player uncovers civic history — without modeling streets, props, and(inklestudios.com)6 is pitching it as an accessible course. It’s a prototyping shortcut. (eventbrite.com) ### What will the presentation cover? D6’s Eventbrite description says the May 6 session will explain what “interactive cities made of text” are, why ink is useful, examples of famous cities made of text, and the course structure, followed by a live Q&A. So this first event is more of an on-ramp than the class itself. It’s there to sell the concept and show the workflow. (eventbrite.com) ### How expensive is the actual course? The D6 homepage lists the course at €60. That is cheap relative to many cohort-based game-design courses, which suggests this is meant as a compact, approachable workshop rather than a long professional certificate. The catch is that D6’s site preview is thin on curriculum details in public sea(eventbrite.com)rice. (d6learning.com) ### Why does this matter beyond one niche class? Because it captures a broader shift in game development — prototype the thinking before the asset work. Narrative scripting tools are no longer just for dialogue trees. They can stand in for systems design, worldbuilding, and even spatial design if the object you’re building is a city with legible rules. That makes this course interesting not only for interactive-fiction (d6learning.com)gners, and solo devs trying to prove out a world fast. (inklestudios.com) ### Bottom line? This is a small course launch, but the idea behind it is bigger than the listing. D6 and Konstantinos Dimopoulos are packaging city design as something you can prototype through words, choices, and structure first — and for a lot of early-stage game work, that’s probably the smarter order. (eventbrite.com)

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