Global Video Game Market to Hit $593B by 2031
A new report from Mordor Intelligence projects the global video game market will surpass $593 billion by 2031. The growth is attributed to the expansion of cloud gaming at a 26% compound annual growth rate, as well as mobile-first adoption and AI-driven development.
- The global video game market's value was estimated at USD 289.73 billion in 2025 and is projected to grow to USD 593.35 billion by 2031. Another report projects the market could reach approximately USD 721.77 billion by 2034. - Mobile gaming is the largest segment, generating an estimated USD 140.53 billion in 2025, which accounts for 48.5% of the total video game market share. The Asia-Pacific region dominates the mobile gaming market, holding over 52% of the revenue share in 2024, driven by a massive user base and a mobile-first culture. - Cloud gaming is a significant driver of growth, with the market size expected to reach USD 38.43 billion by 2032, growing at a compound annual growth rate (CAGR) of 45.32%. Key companies in this space include Nvidia, Microsoft, Sony, Amazon Web Services, and Tencent. - Artificial intelligence is being rapidly adopted in game development to create more immersive experiences. The AI in video games market was valued at USD 1.1 billion in 2022 and is projected to reach USD 11.4 billion by 2032. - A 2025 survey found that 87% of game developers are using AI in their workflows. AI is used for tasks like creating adaptive difficulty, improving NPC behavior, and speeding up playtesting and content generation. - Subscription services are the fastest-growing revenue model in the industry, with a projected compound annual growth rate of 19.55% through 2031. This model provides developers with a steady revenue stream and players with access to a large library of games. - While free-to-play games dominated with 63.2% of revenue share in 2025, the action genre led in terms of revenue by genre at nearly 25%. Role-playing games are expected to be the fastest-growing genre. - The United States and China are major players in the market. The U.S. is projected to reach USD 67.61 billion by 2032, while China leads in mobile gaming revenue despite regulations.