Borderlands 4 runs better
Borderlands 4’s first post‑launch patch boosted PC performance by roughly 20% on average — a solid optimization win after a rocky launch (eteknix.com). That kind of uplift can flip DX/frame‑time bottlenecks for mid‑range rigs and makes the title more playable on mainstream GPUs (eteknix.com).
Gearbox published a side‑by‑side PC performance breakdown that compares the launch build 1.0.2 to the v1.5 update released on March 26, 2026. (thefpsreview.com) The studio’s native‑render benchmarks show the largest gains on high‑end hardware, with an RTX 4080 test going from 54.96 FPS to 78.43 FPS at 1440p Very High (about a 43% jump). (videocardz.com) Minimum‑spec results rose from 37.32 FPS to 52.79 FPS at 1080p Low, and the recommended spec moved from 44.89 FPS to 56.54 FPS at 1440p High according to Gearbox’s published table. (videocardz.com) Upscaled modes improved by smaller margins — for example DLSS/Quality numbers for the minimum config increased from 53.10 FPS to 67.02 FPS, and the RTX 4080 upscaled result rose from 86.87 FPS to 107.07 FPS. (videocardz.com) Gearbox attributes the gains to GPU/CPU and engine work: refined PSO compilation to reduce hitching, HLOD rework, Virtual Shadow Map caching, material pre‑loading for driver detection, and backend UI cleanup to cut per‑frame overhead. (thefpsreview.com) Stability metrics improved alongside performance, with the overall crash rate reported falling from 0.63% of sessions to 0.38% and the share of players experiencing a crash dropping from 17% to 9.35% as of the March update, which also shipped the first paid Story Pack “Mad Ellie and the Vault of the Damned.” (videocardz.com (support.borderlands.com))