Indiana Jones launches on Switch 2 at 30 FPS

- Indiana Jones and the Great Circle hit Nintendo Switch 2 on May 12, giving Nintendo’s new handheld a big-budget Xbox-published adventure on day-one hardware. - The Switch 2 version sells for $69.99, supports motion controls, and targets a locked 30 FPS at 1080p docked and 720p handheld. - It matters because MachineGames says content wasn’t cut — just tuned — making this an early test of Switch 2’s AAA ceiling.

Indiana Jones and the Great Circle is now on Switch 2, and the real story is not just that the game arrived. It’s that a very demanding modern blockbuster made the jump with most of its shape intact. MachineGames launched the port on May 12, with Nintendo listing motion controls and a 57.3 GB file size, while the studio says the expansion The Order of Giants is available the same day. ### What actually launched? This is the full Switch 2 edition of Indiana Jones and the Great Circle, the first-person single-player adventure from MachineGames and Bethesda. Nintendo’s store page has it live now, and MachineGames had already set May 12 as the release date for both digital and retail versions. ### Why are people fixated on 30 FPS? (nintendo.com) Because this is the tradeoff that tells you what kind of port Nintendo owners are getting. MachineGames creative director Axel Torvenius said the Switch 2 version targets a locked 30 FPS, with 1080p output when docked and 720p in handheld play. That is a clear step down from higher-end hardware, but it also signals the studio chose stability over chasing a shakier frame-rate headline. ### Did the studio cut the game down? Basically, not in the way people usually fear. Torvenius said the port is “one-to-one” with the other console versions and that content was not scaled back, with optimization focused on things like reducing some background NPC density rather than removing levels or features. That matters more than a spec-sheet fight, because a compromised adventure game usually falls apart in world detail, pacing, or encounter design first. (nintendoeverything.com) ### What’s different on Switch 2? The control options are the standout. Nintendo’s official listing confirms motion controls, and launch-day coverage says the port also supports gyro aiming and mouse controls. On a game built around shooting, fistfights, stealth, and whip use, that gives Switch 2 owners a more tailored setup than a straight controller-only conversion would. (nintendolife.com) ### How expensive is it? The digital Switch 2 edition is listed at $69.99. That puts it right in the current premium-console pricing lane, not in a discounted late-port bucket. The DLC expansion is being sold separately, and Best Buy’s listing matches the same base-game price. ### Why does this port matter beyond one game? (nintendo.com) Because Switch 2 is still proving what kind of machine it is. Plenty of launch-window ports can feel like dressed-up last-gen versions. This one looks more like a serious attempt to bring over a visually heavy 2024 release that originally debuted on Xbox Series X|S and PC, then reached PS5 in April 2025. If that keeps happening, Switch 2 stops being just the “good enough handheld version” box and starts looking like a real destination for current AAA games. (technobezz.com) ### So what’s the catch? The catch is that “impressive for handheld” is still a qualifier. Early reviews say performance is solid, but they also make clear this is a 30 FPS experience with visible compromises. In other words, the port seems credible, not magical. That is still a win for Nintendo — but it is a specific kind of win. (technobezz.com) ### Bottom line? Indiana Jones on Switch 2 looks like a statement port. Not the best-looking version, not the fastest version, but a surprisingly intact one. For Nintendo, that may be the more important result. (nintendolife.com) (press-start.com.au)

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