Deep Learning Market Projected to Surpass $296B
A new report from Mordor Intelligence projects the global deep learning market will surpass $296 billion by 2031. The market is expected to grow at a compound annual rate of 35.48% between 2026 and 2031, driven by AI adoption, generative AI investments, and demand for automation.
- Venture capital funding for media and entertainment startups surged by 18.6% in the first half of 2025, reaching $3.56 billion, with a significant focus on companies leveraging AI for content creation and distribution. Firms like Andreessen Horowitz have launched dedicated $1 billion games funds, signaling strong investor confidence in AI-driven entertainment and media tools. - Generative AI tools are being integrated into animation pipelines to automate and streamline tasks such as storyboarding, character design, and creating animatics. Platforms like Runway, Flow Studio, and StoryboardHero are enabling smaller teams to accelerate pre-production and iteration, reducing costs and timelines significantly. - Animation studios are increasingly using social media platforms like TikTok, YouTube, and Instagram to test new characters and concepts directly with audiences before committing to full-scale production. This "direct-to-consumer" approach allows for real-time feedback and community building around new IP, which is attractive to broadcasters and investors. - Strategic acquisitions in the kids' media space often involve toy companies and streaming services buying animation studios to bolster their IP portfolios. Hasbro acquired Boulder Media, the studio behind "Danger Mouse," to expand its storytelling capabilities, while MGA Entertainment acquired Pixel Zoo Animation as part of a $500 million investment in its new MGA Studios. - Streaming services are heavily investing in acquiring existing and familiar kids' IP, as this content is crucial for reducing subscriber churn. Netflix has found success by acquiring content that originated on YouTube, such as "Cocomelon," and is now the new global home for "Sesame Street" after Warner Bros. Discovery did not renew its deal. - According to a 2025 Pew Research Center study, 85% of parents with children under 12 report their kids watch YouTube, with daily use among toddlers increasing from 24% to 35% between 2020 and 2025. This highlights the platform's significance for content discovery among the target audience for kids' media. - The Apple Vision Pro is opening new avenues for immersive and educational kids' entertainment through spatial computing. Developers are creating apps that allow for interactive 3D learning experiences, transforming how children can engage with educational content beyond traditional screens. - While original content commissions for kids' programming have decreased, the market for acquiring established IP remains strong, with a 57% year-over-year increase in the number of children's titles on platforms like Peacock in the U.S. as of Q3 2024. This trend favors studios with proven, recognizable brands.