Sektori recoups developer salary on Switch 2
- Kimmo Lahtinen said on May 18 that Sektori's Nintendo Switch 2 launch had generated enough sales to cover a living salary. - Lahtinen said total sales were about 30,000 and that the Switch 2 release had been “very well received,” according to posts cited Wednesday. - Sektori launched on Nintendo Switch 2 on May 14, following its November 2025 debut on PC, PlayStation 5 and Xbox.
Kimmo Lahtinen, the solo developer behind twin-stick shooter Sektori, said this week that the game’s Nintendo Switch 2 release had finally generated enough money to cover a living salary. Nintendo Life reported the comments on Wednesday, citing a May 18 Bluesky post from Lahtinen. The developer said total sales were “about 30000” and that the Switch 2 launch had been “very well received.” No revenue figure was disclosed. ### What exactly did the developer say about the game’s sales? A May 18 Bluesky post quoted by Nintendo Life said Lahtinen had “pretty much recouped a living salary” after the Switch 2 launch. In the same post, he said total sales were at “about 30000” and thanked players who had bought the game on Nintendo’s new system. (nintendolife.com) Nintendo Life said the update marked a change from Lahtinen’s earlier description of the game’s finances. The outlet cited a prior post in which he said Sektori was nearing recoupment on indirect costs and overheads but had still left him with “zero salary for 4.5 years.” (nintendolife.com) ### Why was that notable for this game? Hanafuda Report said Lahtinen began work on Sektori in April 2021 and spent four and a half years building it into the version now on sale. The outlet said the game first launched in November 2025 on PC, PlayStation 5 and Xbox, before arriving on Switch 2 this month. (nintendolife.com) Lahtinen told Hanafuda Report that he had “fully expected to be out of the indie business after the original launch,” and said he was grateful that the reception kept him going. Hanafuda Report also quoted him saying, ahead of the Switch 2 debut, that the original launch “went better than I could’ve ever hoped for.” (hanafuda.report) ### Who is Kimmo Lahtinen? Nintendo Insider identified Lahtinen as a Finnish solo developer who previously spent 13 years at Housemarque. In that interview, he said he had worked on games including Resogun and Dead Nation before going independent. Hanafuda Report likewise described Lahtinen as a one-person developer and said his brother contributed music to his games. (hanafuda.report) The outlet said Lahtinen had previously shipped Barbearian on Nintendo’s earlier Switch hardware. ### Why did Switch 2 matter for this release? Hanafuda Report said Lahtinen had originally hoped to bring Sektori to the first Switch but found that version too difficult to pursue, mainly for performance reasons. (nintendo-insider.com) The Switch 2 version therefore arrived later, after the game had already been released on other platforms. (hanafuda.report) Nintendo Insider quoted Lahtinen calling Switch 2 “a great platform to work on” in an interview published May 14, the week of the game’s release on the system. Nintendo Life said the stronger-than-expected reception on that platform was what pushed the project to the point where Lahtinen said he could pay himself. (hanafuda.report) ### What can and can’t be concluded from the update? Nintendo Life did not publish revenue data, and Lahtinen’s post did not break out how many of the roughly 30,000 sales came specifically from Switch 2. The reporting supports a narrower point: the developer said the Switch 2 launch changed the economics enough for him to cover a living salary after years without one. (nintendo-insider.com) May 14 is the key date for what comes next. Hanafuda Report and Nintendo Insider both published interviews around Sektori’s Switch 2 release that week, and Nintendo Life’s May 20 report points readers to Lahtinen’s public posts for any further sales updates. (nintendolife.com)