WoW: Midnight Expansion Now Live
*World of Warcraft: Midnight* officially launched today, letting players explore all content after the early access period [https://www.icy-veins.com/wow/news/everything-that-opens-in-wow-midnight-now-that-early-access-is-over/]. The expansion includes the Haranir Allied Race, the full Midnight campaign, and new dungeons and raids. But watch out – some players are warning of profession/crafting changes that could ruin gameplay [https://eu.forums.blizzard.com/en/wow/t/urgent-next-week-proffesionscrafting-will-be-ruined-for-the-rest-of-the-expansion/610219].
*World of Warcraft: Midnight* is the eleventh expansion for the game, building upon the events of *The War Within* and continuing "The Worldsoul Saga". The main storyline revolves around the escalating conflict between the forces of Light and Void in Quel'Thalas, with Xal'atath leading an invasion to engulf Azeroth in darkness. One of the most anticipated features is the player housing system, a feature requested by fans for nearly two decades. Players can acquire and customize houses with furniture and decor earned through various activities like dungeons, raids, crafting, and questlines. Housing neighborhoods can accommodate up to 50 players and offer monthly activities. Midnight introduces the Haranir as a new allied race, playable by both the Horde and Alliance, with unique druid forms and shaman totems. A new Demon Hunter specialization, Devourer, allows players to wield void magic from a mid-range. The level cap has been raised to 90. Profession changes in *Midnight* include a new crafting hub in Silvermoon City and a reduction in item quality tiers to simplify crafting. Stackable reagents and consumables now have two qualities instead of three. The "Spark" system has been reworked, granting one full Spark of Radiance each week instead of fragments.