In-Game Ads Emerge as B2C Growth Channel
In-game advertising networks like Chartboost are gaining traction as a key user acquisition channel for mobile-first B2C apps. For marketers, these platforms offer access to high-intent audiences through rewarded ads and native placements, providing a cost-effective way to scale consumer app launches.
The global in-game advertising market is projected to grow from $11.03 billion in 2025 to $12.5 billion in 2026, a compound annual growth rate of 13.3%. This growth is largely fueled by the massive adoption of mobile gaming and the popularity of the free-to-play model, which relies on ads for revenue. Rewarded video ads are a dominant format, with 52% of mobile game developers citing them as their most profitable form of in-game advertising. These opt-in ads boast high completion rates, with some studies showing users are 4.5 times more likely to make an in-app purchase after engagement. This format is preferred by over 80% of users compared to other ad types. While static ads still held a significant 44.23% of the market share in 2025, their growth is slowing as users demand a clearer value exchange for their attention. Dynamic and interactive formats, such as playable ads, are seeing steady growth in impression share as they are more effective at filtering for high-quality users. The industry is populated by a variety of players beyond Chartboost, including major platforms like Google's AdMob, AppLovin, and Unity Ads. These networks connect game developers with advertisers, offering various formats like interstitial, banner, and rewarded video ads to monetize global audiences. Looking ahead, the market is expected to reach $20.7 billion by 2030. Future growth will be driven by the increasing use of AI-driven ad targeting, the expansion of advertising in the metaverse, and a growing demand for more immersive brand experiences within console and PC games.