Indiana Jones takes nearly 60GB
- Nintendo’s eShop listing now shows Indiana Jones and the Great Circle at 59.7 GB on Switch 2, with launch set for May 12, 2026. - The separate Order of Giants story DLC is listed at 4.4 GB, pushing a full digital install past 64 GB before patches. - That matters because MachineGames says this port keeps feature parity with other consoles, making big-file Switch 2 ports a real storage issue.
Indiana Jones and the Great Circle is coming to Switch 2 on May 12, 2026, and the first thing a lot of people noticed was not the whip or the Nazis — it was the storage bill. Nintendo’s own store page lists the digital game at an estimated 59.7 GB. The separate Order of Giants add-on is another 4.4 GB. Basically, one game can eat more than 64 GB before you even start thinking about updates. (nintendo.com) ### Why is the file size the news? Because this is the kind of number people usually associate with PS5, Xbox, or PC ports, not Nintendo handhelds. A 59.7 GB listing means Indiana Jones instantly lands in the “plan your storage first” category for Switch 2 owners. And since the DLC has its own 4.4 GB listing, the total footprint for anyone buying into the full package climbs fast. (nintendo.com) ### What exactly is included? The base game is the main thing — a first-person, single-player action adventure set in 1937 between Raiders of the Lost Ark and The Last Crusade. The extra 4.4 GB is for The Order of Giants, a story expansion sold separately. Bethesda’s store page also makes clear that the DLC is part of the Premium Edition and Premium Upgrade, while the base game is still required either way. (indianajones.bethesda.net) ### Is the release date actually locked? Yes. Nintendo’s U.S. store page lists a release date of 5/12/26, and Bethesda’s own buy page says the Switch 2 version is coming on May 12, 2026. So this is not a vague “2026” placeholder anymore — it’s a dated launch with store listings live now. (nintendo.com)ort so heavy? Turns out this is not a scaled-down curiosity version. MachineGames has said the Switch 2 release runs at 1080p docked and 720p handheld, targets 30 FPS, and uses DLSS when native resolution drops to hold output quality steady. The team also said it aimed for a version that is(nintendo.com) the storage figure looks big — the port is trying to preserve the full modern-console experience, not a stripped-back one. (nintendoeverything.com) ### Does physical avoid the problem? Partly, but not completely. Nintendo Life says a full-cart physical edition has been confirmed, which matters for people trying to save onboard storage. But Bethesda’s store also notes that an internet connection is required to download game and co(nintendoeverything.com)t storage” is not a universal rule here. (indianajones.bethesda.net) ### Why does this matter beyond one game? Because Indiana Jones looks like an early sign of what “big” Switch 2 ports will look like. If publishers bring over current-gen games with higher-res assets, voice work, cinematic sequences, and feature parity intact, 50-to-60 GB installs may stop feeling unusual. That changes the conversation fro(indianajones.bethesda.net)u keep installed at once?” (nintendoeverything.com) ### So what’s the practical takeaway? If you want Indiana Jones digitally on Switch 2, assume it will take roughly 64.1 GB with the DLC before patches. That is the useful number. Not the marketing copy — the space you actually need to leave open. (nintendo.com)na Jones is big. It’s that Nintendo’s store listing, Bethesda’s launch date, and MachineGames’ tech targets all point the same way — Switch 2 is getting a full-fat port, and full-fat ports come with full-fat storage demands. (nintendo.com)