AR/VR meets home gyms
Augmented and virtual reality firms are being named among 2026’s most innovative companies for fitness, hinting at immersive home training that could shift how people do strength work at home. That ties into a larger 'wellness reset' this spring that prizes smarter habits, recovery and consistency over one-off intensity spikes. (fastcompany.com) (medium.com)
Fast Company’s AR/VR roundup for its 2026 Most Innovative Companies names Cosm, Xreal, Immotion, Virtuix and XRHealth among the sector honorees. (fastcompany.com) Virtuix was highlighted for bringing full‑body VR into the home with its Omni One system, which the company markets as a plug‑and‑play VR treadmill package. (virtuix.com) The Omni One has been advertised at consumer price points reported between about $2,595 and $3,495 depending on configuration, and Virtuix announced additions to its software lineup including dozens of compatible titles. (gamesbeat.com) XRHealth was ranked No. 3 in Fast Company’s AR/VR category and has expanded by acquisition—buying RealizedCare in February 2025 and Innerworld in December 2025—to broaden its immersive therapeutic offerings. (prweb.com) XRHealth also advertises an FDA‑registered VR CBT device classified under HCPCS code E1905 as Durable Medical Equipment, which the company says may be reimbursable under Medicare Part B when prescribed. (xr.health) Hardware makers Xreal and RayNeo, both noted in the Fast Company piece, pushed consumer AR at CES 2026 — Xreal’s 1S refreshed its One line at a $449 price point and RayNeo showcased ultralight models claiming HDR10/micro‑LED displays with virtual‑screen equivalents around 43 inches. (fastcompany.com)