Death Stranding 2 hits 2M

Death Stranding 2’s PC launch pushed total sales past 2 million—425,000 of those copies sold on Steam alone. The PC port released after nine months as a PS5 exclusive and reports show average PC playtime at about 18 hours, with roughly 5% of Steam players logging 50+ hours. (eurogamer.net) (pcgamer.com)

Alinea Analytics’ Rhys Elliott published the firm’s Alinea Insight breakdown on March 27 estimating Death Stranding 2 has now cleared roughly $150 million in gross revenue across platforms. (alineaanalytics.substack.com) Alinea’s figures show the PC launch accounted for about one-fifth of copies sold — roughly 21% — while the PlayStation 5 edition sits at an estimated 1.6 million units before the PC release. (eurogamer.net) The sequel first released on PlayStation 5 on June 26, 2025, and the PC port arrived on March 19, 2026; the PC conversion was handled by Sony-owned Nixxes Software. (blog.playstation.com) Steam activity data recorded an all-time concurrent peak of 57,682 players on March 22 and reported live counts in the tens of thousands during the launch window, while Steam review aggregates show overwhelmingly positive reception. (steamdb.info) A pre-release PC build leaked via an unencrypted Steam preload ahead of launch, with outlets reporting full copies appearing on piracy sites two days before the official March 19 release. (pcgamer.com) The PC version shipped with PC-specific features—ultrawide support, unlocked framerates and support for upscalers including NVIDIA DLSS, AMD FSR and Intel XeSS—and analysts noted the Steam launch acted as a re-marketing event that also lifted PS5 sales in the days after release. (gamesradar.com)

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