Mixtape lands on Game Pass, Switch 2
- Annapurna and Beethoven & Dinosaur released Mixtape on May 7 for PS5, Xbox Series, PC, and newly added Switch 2, with day-one Game Pass access. - The standout number is the review score: Mixtape sits at 93 on OpenCritic, with a 97% recommendation rate days after launch. - It matters because music is the whole design, not garnish — enough that the studio refused a streamer-safe soundtrack mode.
Mixtape is one of those games where the pitch sounds almost too neat. A coming-of-age story. Three friends. One last night before everything changes. A stack of licensed songs doing emotional heavy lifting. But the reason people are talking about it this week is simpler — it actually arrived, on May 7, and it landed hard on Xbox Game Pass the same day it hit PS5, Xbox Series, PC, and Nintendo Switch 2. ### What is Mixtape, exactly? It’s a narrative adventure from Beethoven & Dinosaur — the studio behind The Artful Escape — published by Annapurna Interactive. You play through memory-like vignettes from the last night of high school for three friends, with scenes built around things like skating, taking photos, sneaking out, and generally acting like the night might never end. (news.xbox.com) ### Why is the music such a big deal? Because the game is built like a literal mixtape. The songs are not background flavor. They are the structure. The official game pages lean hard on that idea, and the soundtrack list is the hook — DEVO, Roxy Music, Lush, The Smashing Pumpkins, Iggy Pop, Siouxsie and the Banshees, Joy Division, the Cure, and more. Basically, the game is trying to make you feel how teenagers use songs to turn ordinary moments into mythology. (gematsu.com) ### So what changed this week? Two things at once. First, the game launched after previously targeting 2025. Second, the Switch 2 version became part of the final release plan, so this wasn’t just a Game Pass drop — it was a broader multi-platform debut with Nintendo’s new hardware in the mix. That matters because Mixtape had been sitting in the “looks promising” bucket for months. Now it’s a real release with real reception. (gematsu.com) ### Are the reviews really that strong? Yep. The critic response is the story as much as the launch itself. OpenCritic has Mixtape at 93 with a 97% recommendation rate, which put it in the very top tier of games reviewed this year. Metacritic is a little cooler but still strong, showing an 85 metascore on PS5 from 22 critic reviews. The pattern is pretty clear — critics love the style, the writing, and especially the way the soundtrack locks to the story beats. (abit.ee) ### What’s the catch? The same thing that makes it special. Mixtape is short — roughly three to four hours in most reviews — and some critics note that the interactivity is light. If you want systems, challenge, or lots of replayable mechanics, this probably isn’t that game. It’s closer to a playable memory collage than a traditional adventure game. (opencritic.com) ### Why are streamers annoyed? Because there’s no streamer mode. Usually, games with lots of licensed music swap tracks out or mute them for broadcasting. Beethoven & Dinosaur said Mixtape won’t do that, because changing the songs would compromise the game’s quality and soul. That’s a risky call — it limits how frictionless the game is for creators — but it also tells you the studio really means it when it says the songs are the design. (gameinformer.com) ### Why does Switch 2 matter here? Because this is the kind of compact, stylish, soundtrack-forward game that benefits from being easy to pick up anywhere. Switch 2 wasn’t part of the original reveal, then became part of the March release-date announcement, and now it’s there on day one with the other versions. For Annapurna, that widens the audience beyond the usual indie-console crowd and puts Mixtape in front of players who might never have touched it on Xbox or PC. (shacknews.com) ### Bottom line? Mixtape didn’t just launch. It proved that a short, music-first narrative game can still break through if the songs, structure, and emotional timing all click at once. That’s the whole trick here — not nostalgia by itself, but nostalgia with rhythm. (opencritic.com) (gematsu.com)