Paradoxical steals GDC

Paradoxical — a portal puzzle game shown at GDC’s Festival of Gaming — caught early praise for clever level design and mind‑bending mechanics, marking it as a potential breakout indie hit. Hands‑on impressions called its twists inventive and satisfying, making it one to watch post‑showcase. ( )

Paradoxical is credited to developer gubebra (the handle of Gustavo Braga) and is being published by Venn Studios, which listed the title on its games page as an artistic, perception‑bending puzzle project. (operationrainfall.com) The build shown at GDC lists platforms as PC (Steam), Xbox, PlayStation and Nintendo Switch and the project page and press listings give the release window as “TBD 2027.” (store.steampowered.com) Hands‑on reports and Japanese coverage describe core mechanics where portals act as movable mirror‑like planes that can “fix” a projected view like a shutter and be used at different sizes to enlarge or shrink objects and spaces. (4gamer.net) Developer Gustavo Braga told outlets he works under the handle gubebra and began Paradoxical’s development roughly 11 months ago; Japanese coverage also identifies him as a computer‑graphics instructor and shader specialist. (4gamer.net) The playable demo was presented from the Brazil booth (Brazil Games / Abragames) during the GDC Festival of Gaming, which ran March 9–13, 2026 at the Moscone Center in San Francisco. (operationrainfall.com) Paradoxical already has a Steam store hub and a SteamDB entry (App ID 4040750) that logs the project under developer gubebra and publisher Venn Studios, with the store page inviting players to wishlist and sign up for demo notifications. (store.steampowered.com)

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