UE4 character livestream
Bitner Games livestreamed creating a main character in Unreal Engine 4, switching visual styles live and showing practical character workflow decisions. (x.com)
Bitner Games used a live stream to build a playable main character in Unreal Engine 4 and swap art styles on the fly. (youtube.com) The April 11, 2026 stream was labeled a “Fantasy | Testing Episode” and described as creating and building the main character while “testing if this is the right style for the game.” (youtube.com) Bitner Games says the series is a daily YouTube livestream in which Kamil Bitner builds a game prototype from the ground up with Blender and Unreal Engine 4, making models, gameplay, scripts, and artwork live. (youtube.com; twitch.tv) A game character workflow usually starts with a base model, then a skeleton, then simple idle and movement animations, then engine import. Bitner Games showed that sequence in an earlier December 26, 2025 episode before returning to style tests in the April 11 stream. (youtube.com; youtube.com) That matters because art style decisions shape nearly every later step in a small game project, from outlines and materials to animation readability and user interface design. Bitner Games had already shown one concrete style choice in Unreal Engine with a comic-book-style outline effect in the December 2025 episode. (youtube.com) The choice to stay on Unreal Engine 4 is also notable in 2026. Epic released Unreal Engine 4 publicly in March 2014, while Unreal Engine 5 became production-ready on April 5, 2022. (unrealengine.com; epicgames.com) Bitner Games describes the channel as “showcasing the entire game development process through livestreams using UE4,” and the YouTube page listed 713 videos and about 189 subscribers when it was crawled in April 2026. (youtube.com) The channel’s recent uploads show that this is part of a broader public-build format, with separate 2026 playlists for “The BLOODY GameDev Process,” “The GameDev Process | Animated,” and “Zone Beta Development.” (youtube.com) The result is less a polished reveal than a working session in public: a solo developer using a live audience to test whether one character design can carry the rest of the game. (youtube.com; youtube.com)