European mobile games earned €7.53B in 2025
- Video Games Europe and EGDF said Europe’s games market generated €26.8 billion in 2024, with smartphone and tablet spending accounting for 44% of revenue. - The same industry report put Europe’s games workforce at 116,419 in 2024 and said the region was home to about 6,000 studios. - The EU’s “Stop Destroying Videogames” initiative was submitted on January 26, 2026, after 1,294,188 verified statements of support.
Video Games Europe and the European Games Developer Federation said Europe’s video games market generated 26.8 billion euros in 2024, according to their latest annual key facts report. Smartphone and tablet spending accounted for 44% of that total, making mobile the largest device segment ahead of console at 38% and PC at 15%. The same report said 116,419 people were employed in making and publishing games in Europe in 2024 and that the region was home to 6,000 studios. The figures do not support the social-media claim as presented. A post on X said European mobile games generated 7.53 billion euros in 2025, made up 55% of global games revenue, and supported 63,000 jobs, but those numbers could not be matched to the latest public Europe-wide report from Video Games Europe and EGDF. The industry bodies’ current published benchmark is for 2024, not 2025, and it gives mobile a 44% share of Europe’s games revenue rather than the figures cited in the post. (videogameseurope.eu) ### Where does the verified Europe-wide revenue number come from? Video Games Europe published its 2024 key facts report in collaboration with EGDF and said it was compiled using data from Ipsos, GSD, and member organizations. The report said Europe’s total games revenue rose 4% from 2023 to 26.8 billion euros in key markets. It also said 90% of revenue was digital and that 71% of Europeans aged 6 to 64 played on smartphones or tablets. (videogameseurope.eu) The same report separated spending by device. Smartphone and tablet revenue represented 44% of Europe’s games market, compared with 38% for console, 15% for PC, and 4% for on-demand or streaming, according to Video Games Europe. ### Does the 7.53 billion euro mobile figure line up with the official data? (videogameseurope.eu) A simple calculation suggests the X post may be mixing categories, years, or geographies. Applying the official 44% mobile share to the reported 26.8 billion euros in total European games revenue for 2024 implies roughly 11.8 billion euros in smartphone and tablet spending, not 7.53 billion euros. That is an inference from the published totals, not a figure stated directly in the report. (videogameseurope.eu) The 63,000-jobs claim also does not match the latest published Europe-wide workforce figure. Video Games Europe and EGDF said 116,419 skilled workers were employed in making and publishing games in Europe in 2024. The social post may be referring to a narrower subset such as mobile-only jobs, but no Europe-wide public source located in this reporting substantiated that number. (videogameseurope.eu) ### What is the “Stop Destroying Videogames” campaign actually about? The European Citizens’ Initiative is formally called “Stop Destroying Videogames.” Its objective is to require publishers selling or licensing videogames in the European Union to leave those games in a functional, playable state rather than remotely disabling them without reasonable means for continued operation. The initiative says it does not seek ownership of games or their intellectual property and does not require publishers to keep providing resources after discontinuation. (videogameseurope.eu) The European Commission’s citizens’ initiative portal said the campaign was submitted on January 26, 2026, after collecting 1,294,188 verified statements of support and reaching the minimum threshold in 24 member states. That verified total is below the 1.5 million figure cited in the social post, which may refer to raw signatures or broader campaign support before verification. (citizens-initiative.europa.eu) ### What happens next in the EU process? The European Parliament held a public hearing on the initiative on April 16, 2026, according to the European Citizens’ Initiative secretariat. The secretariat also said members of the European Parliament were scheduled to debate the initiative in plenary on May 21, 2026, with participation from the European Commission. (citizens-initiative.europa.eu) The next formal step is the European Commission’s examination of the initiative under the citizens’ initiative process. The Commission portal says a successful initiative triggers a decision on what action, if any, the Commission will take. (citizens-initiative.europa.eu 1) (citizens-initiative.europa.eu 2)