Rocket League adds EAC anti‑cheat

- Psyonix made Easy Anti-Cheat mandatory for Rocket League online play on PC on April 27, adding match cancellations when cheating is detected mid-game. - The system supports Steam Deck and Linux, leaves Matchmaking Rating unchanged after canceled games, and pairs with more frequent bot ban waves. - The rollout also replaces some mod tools with built-in features like visible MMR and training randomization. (rocketleague.com)

Rocket League now requires Easy Anti-Cheat for online play on PC, with Psyonix turning the system on April 27. (rocketleague.com) Psyonix said Epic Online Services’ anti-cheat runs in the background and can cancel a match mid-game if it detects cheating or botting. The company said those cancellations do not change players’ Matchmaking Rating. (rocketleague.com) The requirement applies to both Epic Games Store and Steam players on PC, and Psyonix said Steam Deck and Linux remain supported. Players who disable Easy Anti-Cheat can still use third-party mods, but only in offline play, LAN matches, training, and replays. (rocketleague.com) (dotesports.com) Rocket League has spent the past year tightening competitive protections after server-quality problems and DDoS attacks disrupted online matches in 2024. Psyonix said in August 2024 that it was already rolling out server-side fixes aimed at match disruption. (rocketleague.com) The anti-cheat launch also expands enforcement beyond one-off bans. Psyonix said bot ban waves are now more frequent, a more accurate bot-detection method is coming this quarter, and accounts tied to smurfing or account selling can lose Competitive Rewards. (rocketleague.com) The update changes how Rocket League’s mod scene works online. Community mods such as BakkesMod no longer run with anti-cheat enabled, so Psyonix is adding some of their most-used functions directly into the base game. (rocketleague.com) (dotesports.com) Those built-in additions include visible Matchmaking Rating, Custom Training Randomization, and Free Play Team Colors. Visible MMR had already arrived with the Season 22 update on March 10, alongside other training and interface changes. (rocketleague.com 1) (rocketleague.com 2) Psyonix also added a StatsAPI and a HUD-visibility toggle for tournament organizers and creators who use custom broadcast overlays. That gives event producers a first-party alternative to some overlay plugins that depended on mods. (rocketleague.com) For Rocket League players on PC, the new split is simple: anti-cheat stays on for online competition, and mods move to offline spaces. (rocketleague.com)

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