Short course on prototyping narratives

A course titled 'How To Prototype Video Game Narratives with Short Stories' by Anthony Jauneaud was announced to start imminently, offering practical instruction for prototyping narrative workflows. The announcement frames the class as a hands‑on way to convert short prose into playable narrative prototypes. (x.com)

D6 Learning has announced an online course by narrative designer Anthony Jauneaud that starts on April 24, 2026 and teaches students to prototype video game stories with short fiction. (eventbrite.com) The school described the class as “How To Prototype Video Game Narratives with Short Stories,” and said Jauneaud would use short stories as a way to turn story concepts into game-ready narrative prototypes. (eventbrite.com) D6 Learning scheduled a live Zoom presentation and question-and-answer session for April 9, 2026, with time slots listed for Central European Time, United Kingdom time, and Greece time. (eventbrite.com) In game development, a narrative prototype is a small, testable version of a story system, much like a gameplay prototype tests movement or combat before a full game is built. The Game Developers Conference described narrative prototyping as a way to test and improve story structure before production scales up. (gdcvault.com) That focus lands at a practical point in game writing: short prose can be drafted and revised faster than a full script, then adapted into dialogue, scenes, or branching choices once a team knows what works. D6 Learning said the course would cover creative writing, narrative design, and “narrative prototyping” in one workflow. (eventbrite.com) Jauneaud is presented by D6 Learning as an experienced game writer and narrative designer whose credits include *Night Call*, *A Plague Tale: Requiem*, *Dordogne*, *Harmony: Fall of Reverie*, and *Battlestar Galactica: Scattered Hopes*. A separate professional profile says he has worked in video games since 2009 and founded the narrative design agency actezéro in 2021. (eventbrite.com) (ceea.edu) D6 Learning describes itself as an international school focused on coding, game design, game development, digital arts, information technology, web development, and cybersecurity, with most classes taught in English. The school says its catalog includes courses in game production, Blender-based art, and narrative design. (d6learning.com) Formal training in game narrative remains scattered across universities, private workshops, and short courses rather than one standard path. Pratt Institute, for example, teaches story structure and world-building in an interactive narrative design course, while other private programs frame narrative design as a hybrid of writing and systems design. (pratt.edu) (pulsecollege.com) For writers trying to move from prose into games, the pitch is straightforward: start with a short story, test it like a prototype, and see if it can survive contact with production. D6 Learning’s course is set to begin April 24. (eventbrite.com)

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