DLSS 4.5 is leveling up
NVIDIA’s DLSS 4.5 is being billed as a step‑change for upscaling — boosting frame rates and image quality in supported titles as developers adopt it. (root-nation.com) Demos like Resident Evil Requiem pair DLSS with full path tracing, but integration isn’t flawless — earlier DLSS builds (3.5) produced shadow‑clipping bugs in Crimson Desert and there’s active debate about DLSS 5’s impact on art and ray tracing. ( )
DLSS 4.5 adds a 6X Multi Frame Generation mode and a Dynamic Multi Frame Generation option that NVIDIA says will let the software change the frame multiplier during play to meet a target frame rate; NVIDIA made Dynamic Multi Frame Generation available via the GeForce app for RTX 50 Series on March 31, 2026. (nvidia.com)) NVIDIA published a rollout list naming dozens of titles that will ship with or be updated to DLSS 4.5, including 007 First Light (launching May 27, 2026), Samson (April 8), Cthulhu: The Cosmic Abyss (April 16) and Directive 8020 (May 12), plus upgrades for War Thunder and Where Winds Meet. (nvidia.com)) Capcom’s Resident Evil Requiem has been used as a showcase combining full path tracing and DLSS 4.5, and independent technical pieces and benchmarks published after the game’s late‑February reviews have measured DLSS 4.5 performance and image outcomes in that title. (nvidia.com)) A large community blind test run by German outlet ComputerBase collected thousands of votes across six games (6,747 total votes reported) and found DLSS 4.5 was preferred most often, taking about 48.2% of votes and winning each of the six game matchups. (computerbase.de)) Players and modders have reported visual glitches when older DLSS builds interact with ray tracing in some releases—Crimson Desert players documented shadow‑clipping and black bar artifacts in community posts and on Steam, and hardware sites published step‑by‑step graphics setting workarounds while developers investigated fixes. (en.gamegpu.com)) DLSS 5’s March 2026 reveal sparked a distinct controversy: several outlets and creators mocked early DLSS 5 demos as producing an “AI slop” aesthetic, while figures including Kingdom Come: Deliverance lead Daniel Vávra publicly defended the tech and NVIDIA’s Jensen Huang discussed the backlash in interviews, with studios and NVIDIA insisting artists will retain control over any neural‑rendered results. (kotaku.com))