Marathon FPS Anti-Cheat Details
Bungie detailed robust anti-cheat and networking features for the upcoming Marathon FPS ahead of a free "server slam" event this week. The announcement signals Bungie's commitment to fair play and technical reliability for the competitive shooter.
- Bungie has implemented a strict "one-strike" policy for cheaters, stating that anyone caught will be permanently banned from playing *Marathon* without a second chance. - To combat cheats like "wall hacks" and "loot revealers," the game uses a server-side "Fog of War" system that limits the map and player data sent to an individual's client, only revealing information for areas their character can legitimately see. - The game will run on fully authoritative dedicated servers, meaning the server validates critical actions like combat and looting to protect against client-side exploits such as teleporting or damage manipulation. - The anti-cheat system is anchored by BattlEye, the same third-party software Bungie added to *Destiny 2*, and is supplemented by a security stack the developer says has been rebuilt from the ground up. - This is a reimagining of Bungie's own *Marathon* FPS series from the 1990s, and its release was previously delayed after a closed alpha test in 2025 received negative feedback, leading to significant improvements. - Bungie has a history of pursuing legal action against cheat manufacturers for its other major title, *Destiny 2*, winning millions of dollars in damages from lawsuits against cheat sellers. - The free "server slam" event is an open preview for all players on PlayStation 5, Xbox Series X|S, and PC, running from February 26 to March 2, 2026, with the goal of stress-testing the servers before the game's full launch on March 5. - A reconnection feature will be available for players who lose their internet connection mid-match, and Bungie will attempt to return a player's starting gear if the disconnection is caused by a server-side issue.