Individual Support Plans Emphasized
Recent poll data reveals that most schools are producing plans for students with special educational needs and disabilities (SEND). Mini-check-ins, routine language for conflict, and restorative reflection are recommended for classroom practice. How can these practices be integrated into a STEAM curriculum?
Individual Support Plans (ISPs) are set to become a standard for students with special educational needs and disabilities (SEND), aiming to provide tailored support within mainstream settings. These digital plans will outline the day-to-day support a child receives, involving both teachers and parents in the process. The goal is to create "EHCP-like support without the fight," according to Education Secretary Bridget Phillipson. The move to ISPs is part of a broader reform of the SEND system, driven by concerns about rising numbers of children with Education, Health and Care Plans (EHCPs) and increasing financial pressures on local authorities. The reforms aim to shift the emphasis towards greater inclusion in mainstream settings, with specialist support targeted where it's most needed. Around 1.7 million children in England have SEND, highlighting the importance of these changes. For students with more complex needs, EHCPs will remain in place, but even these students will also have an ISP detailing their daily support. The new system will have a tiered approach: universal support for all children, targeted support, targeted plus (specialist support), and specialist support. Schools will have a legal duty to create ISPs, reviewed annually, for children needing targeted or specialist support. Integrating STEAM (Science, Technology, Engineering, Arts, and Mathematics) into special education can offer many benefits, including hands-on learning and development of cooperation and problem-solving skills. Adapting the STEAM curriculum to meet diverse needs is crucial, involving breaking down complex concepts and providing multiple ways for students to express themselves. Assistive technology and accessible materials also play a key role in making STEAM education more accessible and personalized.