DOOM DLC "Basically Like a Sequel"
The upcoming DLC for DOOM: The Dark Ages is being called "basically like a sequel" and "just ginormous" by game director Hugo Martin. Fans can expect an expansive, content-rich update that significantly extends the single-player experience.
*DOOM: The Dark Ages* is a prequel set long before the events of *DOOM (2016)*, bridging the gap between the original games and the modern series. The narrative explores the Unholy Crusade, a war between the demons of Hell and the alien world of Argent D'Nur, showing how the Doom Slayer first gained his godlike powers. Developer id Software has a history of varied post-launch support. The DLC for *DOOM (2016)* was multiplayer-focused and eventually integrated into the base game for free. In contrast, *DOOM Eternal's* expansion, *The Ancient Gods*, was a two-part single-player campaign that significantly increased the difficulty and continued the main story. The upcoming DLC is described as fundamentally changing the core gameplay loop, with game director Hugo Martin stating it's "nothing like" the main campaign. This suggests a departure from the established combat rhythm of the base game, aiming for a higher skill ceiling and requiring new strategies from players. A new spear weapon is confirmed for the expansion, tied to new movement abilities like dashing, leaping, or teleporting. The level design will also shift to a more "Metroidvania-esque" style, featuring a central hub and encouraging backtracking to unlock new areas and secrets. The fan-favorite and much-feared Arch-vile demon is confirmed to make its return in the DLC. Players can also anticipate meeting other characters from the deep lore and uncovering a new secret weapon that will require significant effort to unlock.