AI gyms and VR fitness

This week flagged AR/VR fitness’s rising role and an AI‑powered gym prototype in Tel Aviv that analyzes user data to tailor workouts for assisted‑living users. The trend points to future gear that adapts sessions to performance and health metrics — handy for guided, low‑effort conditioning and rehab. (techtimes.com) (jpost.com)

Ad 120 opened the digital gym at its Ramat Hahayal Tel Aviv residence with an investment of roughly NIS 1 million, the network said in a March 21, 2026 report. (jpost.com) The facility was developed in collaboration with Energym, which is part of the Movement Group, and the installation centers on Milon’s electronically controlled circuit machines rather than traditional weight stacks. (movement-group.com; milongroup.com) (movement-group.com) Residents begin each session with a scan at a “smart kiosk,” receive a personalized program embedded on a smart wristband, and the wristband then auto‑configures each Milon machine and streams workout data in real time to the gym’s app and management system. (jpost.com) Ad 120’s CEO Tomer Rosenberg framed the gym as part of the chain’s “longevity” strategy, while Energym CEO Yair Rosen highlighted the system’s goal of making fitness innovation accessible to seniors and lowering injury risk. (jpost.com) Milon markets itself as a 50‑year pioneer in digitally networked training; its equipment stores user settings (seat position, resistance, movement amplitude) on smart tokens and is routinely positioned for rehabilitation and medical‑grade strength/endurance circuits. (milon.com; milongroup.com) (milon.com) Movement Group’s public materials show the company represents nearly 30 international fitness brands and operates a fitness‑club management platform and retail division that supply institutional sites, which explains the partner selection for an assisted‑living rollout. (movement-group.com) (movement-group.com) A TechTimes AR/VR comparison published March 21, 2026 singled out health and training among the sectors where immersive tech is expanding, noting AR’s reach via smartphones and AR glasses versus VR’s heavier headset requirements—factors that affect how digital fitness and rehab tools are deployed for older users. (techtimes.com)

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