Landfall launches label
Landfall has created an indie publishing label called Evil Landfall to support and publish smaller projects, a move that signals more developer‑led publishing in the indie space. That kind of in‑house label can speed releases and give Landfall’s partners more direct creative input. (x.com)
Landfall did not just announce another game this week. On April 8, 2026, the Swedish studio said it had spun up a publishing label called Evil Landfall, turning a team that had been operating quietly for about three years into a public-facing business. (gamesindustry.biz) That is a notable shift because Landfall is not a giant publisher trying indie games on the side. It is the Stockholm studio behind Clustertruck, Totally Accurate Battle Simulator, Content Warning, and PEAK, and its own website still describes the company in deliberately small-scale terms: “small studio staying small.” (landfall.se, landfall.se) Evil Landfall is not being pitched as a label that takes over a developer’s company or locks up its characters forever. Reporting on the launch says the label plans project-based investment, does not keep intellectual property rights, and is avoiding the kind of recoup-heavy deals that can leave small teams waiting a long time to see money. (indie-games.eu, gamesindustry.biz) Landfall also put a name on who is running it. Kirsten-Lee Naidoo, who had been Landfall’s head of publishing and had already appeared in credits for release management and business development on earlier projects like ROUNDS, is now the chief executive officer of Evil Landfall. (gamesindustry.biz, landfall.se) The timing helps explain why Landfall thinks it can do this now. Content Warning broke out in 2024 after a free launch window on Steam, and Landfall’s own site now lists Evil Landfall as the publisher behind Content Warning, PEAK, and Haste, which suggests the internal publishing operation was already handling its home team’s releases before this public debut. (landfall.se, landfall.se) The kind of game Evil Landfall wants is also very specific. Coverage of the launch says the label is looking for unusual, funny projects with shorter development cycles, which lines up with Landfall’s long-running habit of shipping compact, high-concept games built around one strong idea instead of five years of feature creep. (gamedeveloper.com, landfall.se) There is already at least one outside project attached to the new label. The first publicly disclosed game backed by Evil Landfall is How to Fish, described in launch coverage as a chaotic fishing game with guns and gore that is due later in 2026. (finance.yahoo.com, gamesindustry.biz) The reveal itself was tucked into Landfall’s own annual Landfall Day stream on April 1, where the company’s logo split and exposed a second red logo for Evil Landfall. That staging fits the whole move: this is less a brand-new company appearing out of nowhere than a developer making its in-house publishing arm visible after proving it on its own catalog first. (delimiter.online, gameworldobserver.com) What Landfall is betting on is that a studio that already knows how to make and launch weird hits can be a better partner for other small teams than a traditional middleman. Evil Landfall starts with a tiny roster, a named chief executive, and a deal structure built around creators keeping their rights, which is why this launch looks bigger than a logo change. (gamesindustry.biz, indie-games.eu)